Performance and frame-pacing focused update.
- Removes continuous process-module enumeration from ReShade's
Presentcallback. - Detects DLSS-G/NGX providers immediately when they are loaded.
- Adds a bounded background fallback during startup for unusual loading paths, stopping once the required provider patches and Streamline hooks are verified.
- Keeps the lightweight load-time trigger armed for providers loaded later in the session.
- Defaults legacy software flip pacing to off for current Streamline builds while preserving the compatibility option.
- Adds passive
slDLSSGGetStatetelemetry to report the number of frames actually presented. - Preserves the architecture-gate, temporal midpoint, and S.T.A.L.K.E.R. 2 compatibility fixes.
This build was tested successfully before publishing. Compatibility is not universal and may vary with the game, game version, Streamline/DLSS-G provider, GPU, driver, and configuration.
This is a compatibility and performance update for the fork. Full credit for the original project and implementation remains with Dreamt and the contributors credited in the repository.