github mauricio-gg/vitaki-vitarps5 v4.0.0
VitaRPS5 v4.0.0

3 days ago

VitaRPS5 v4.0.0

Enhanced PlayStation 5 Remote Play for PS Vita

Built with modern UI, optimized performance, and quality-of-life improvements.

📦 Installation

  1. Download VitaRPS5-v4.0.0.vpk below
  2. Transfer to your PS Vita (via USB or FTP)
  3. Install using VitaShell (press X on the VPK file)
  4. Launch from LiveArea

What's Changed

Features

  • ui: Background choice, Waves or Glyphs, with per-background blur (#375) (#397)
  • ui: XMB colour themes and the Appearance settings group (#348) (#396)
  • ui: splash screen, logo assembles from particles while the app loads (Refs #366) (#373)
  • ui: Home swipes start anywhere and lock to one axis (#331) (#358)
  • ui: front preview blocks and Left/Right rear labels (#340) (#343)
  • ui: + Pair new device item, pairing popup and Enter IP probe (#330) (#337)
  • ui: focused Home title in Regular 20 with a soft glow (#329) (#335)
  • ui: XMB touch parity pass and draw-count table (#307) (#321)
  • ui: XMB stream overlay, C19 pill and C25 stats panel (#306) (#320)
  • ui: XMB Controller page, zone views and wave sidebar removal (#305) (#318)
  • ui: XMB Profile page, toast and phone login (#304) (#317)
  • ui: XMB popups, Options column, PIN screen and pairing results (#303) (#316)
  • ui: XMB Settings page, Background Blur and Show Button Hints (#302) (#314)
  • ui: XMB Connecting, Waking and Reconnecting, Error/Retrying statuses (#301) (#313)
  • ui: XMB foundation and Home (#300) (#312)

Fixes

  • ui: move PSN refreshes and config writes off the UI thread (#353) (#392)
  • redact: fail-safe name rule, escaped JSON, redact holepunch dumps, run tests in CI (#374) (#391)
  • ui: size-aware glyph cache and zeroed gap in the font atlas (#378, #370) (#389)
  • ui: terminate message log lines at the copied length (#379) (#387)
  • build: release builds carry the release version (4.0.0) (#380) (#388)
  • ci: grouped release notes with working line breaks and a build date (#385) (#386)
  • ui: stop logging false preload errors for handed-over assets (#366) (#381)
  • logs: redact tokens and pairing keys in log output (#361) (#364)
  • psn: a background refresh no longer cancels a pending phone login (#360) (#363)
  • ui: Home swipes need more travel per step (#331) (#362)
  • ui: smaller, crisp face-button glyphs (#347) (#357)
  • ui: internet standby wake step reads Waking Console with the globe (#341) (#356)
  • ui: label mapped blocks on the front touch preview (#340) (#354)
  • ui: QR fills its plate; remove the Vita browser fallback (#346) (#350)
  • ui: mirror the rear Vita art so it matches the zones (#344) (#345)
  • ui: Internet connect to a console in rest mode reads Internet on the Connecting screen (#341) (#342)
  • ui: Re-pair keeps the old pairing until the new one succeeds (#338) (#339)
  • ui: smooth Background Blur by averaging a 480x272 render (#326) (#334)
  • ui: exactly one focus bar on Settings and Profile (#328) (#333)
  • ui: Controller page callout arrow and footer button spacing/focus (#325, #327) (#332)
  • controller: one default preset with rear L2/R2 on the grid (#319) (#322)
  • session: poll for console release instead of a fixed 9 s wait during recovery (#277) (#279)
  • session: hands-off recovery after transport death (#272) (#274)

Performance

  • ui: smooth splash: assets, fonts and startup PSN refresh off the UI thread (#366) (#377)

Other changes

  • diag: debug-only abs widget with tap-to-resync (#275) (#276)

🛠️ Build Information

  • Build System: Docker + VitaSDK
  • Version: v4.0.0
  • Commit: e4ed06e
  • Build Date: 2026-10-10

Built with ❤️ for the PS Vita community over 3+ months of design and development.

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