GT3 Revisited 0.5.0 runs the physics on the PS2's own floating-point math, bit for bit, and adds an OpenGL ES renderer for PCs without Vulkan.
As always, you need a disc image (.iso) made from your own copy of Gran Turismo 3 A-Spec.
New
- Physics use the PS2's own multiply, divide and square root: all 58 license test demos finish on their recorded times
- OpenGL ES 3.0 renderer for PCs without Vulkan (GeForce 400/500, Intel HD 2000–4000, Radeon HD 5000/6000); ANGLE on Windows; Settings → Display → 3D renderer
- Windows laptops with two GPUs run the game on the faster one
Fixes
- Windows, AMD GPUs: fix for fullscreen freezing (#32)
- Android: Quit closes the game and removes it from Recents
Replays
Replays and ghosts saved by 0.4.x don't load in 0.5.0.
Online
0.5.0 plays online only with 0.5.0.
Downloads
| Platform | File |
|---|---|
| Windows (x64) | gt3r-windows-x64.zip
|
| macOS (Apple Silicon, macOS 12+) | gt3r-macos-arm64.zip
|
| Linux (x86_64, Vulkan or OpenGL ES) | gt3r-linux-x86_64.tar.gz
|
| Android (7.0+) | gt3r-android.apk
|
| Meta Quest | gt3r-quest.apk
|
First launch on each platform: Installing.
Verify downloads with SHA256SUMS or gh attestation verify <file> --repo matt-pulsipher/GT3-revisited.
GT3 Revisited is MIT-licensed. Gran Turismo is a trademark of Sony Interactive Entertainment; this project is not affiliated with or endorsed by Sony or Polyphony Digital.
Full Changelog: v0.4.3...v0.5.0