github matt-pulsipher/GT3-revisited v0.5.0
GT3 Revisited v0.5.0

3 hours ago

GT3 Revisited 0.5.0 runs the physics on the PS2's own floating-point math, bit for bit, and adds an OpenGL ES renderer for PCs without Vulkan.

As always, you need a disc image (.iso) made from your own copy of Gran Turismo 3 A-Spec.

New

  • Physics use the PS2's own multiply, divide and square root: all 58 license test demos finish on their recorded times
  • OpenGL ES 3.0 renderer for PCs without Vulkan (GeForce 400/500, Intel HD 2000–4000, Radeon HD 5000/6000); ANGLE on Windows; Settings → Display → 3D renderer
  • Windows laptops with two GPUs run the game on the faster one

Fixes

  • Windows, AMD GPUs: fix for fullscreen freezing (#32)
  • Android: Quit closes the game and removes it from Recents

Replays

Replays and ghosts saved by 0.4.x don't load in 0.5.0.

Online

0.5.0 plays online only with 0.5.0.

Downloads

Platform File
Windows (x64) gt3r-windows-x64.zip
macOS (Apple Silicon, macOS 12+) gt3r-macos-arm64.zip
Linux (x86_64, Vulkan or OpenGL ES) gt3r-linux-x86_64.tar.gz
Android (7.0+) gt3r-android.apk
Meta Quest gt3r-quest.apk

First launch on each platform: Installing.

Verify downloads with SHA256SUMS or gh attestation verify <file> --repo matt-pulsipher/GT3-revisited.

GT3 Revisited is MIT-licensed. Gran Turismo is a trademark of Sony Interactive Entertainment; this project is not affiliated with or endorsed by Sony or Polyphony Digital.

Full Changelog: v0.4.3...v0.5.0

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