github masagrator/SaltyNX 2.1.0
SaltyNX 2.1.0

2 hours ago
  • Now SaltyNX logo with version shows up on game's boot, this way you know when Core was properly injected.
    • You can disable that with SaltyNX-Tool 1.2.0+
  • Added Triple buffer workaround for hardcoded double buffer games, in initial tests on 48 games 45 worked fine (those 3 didn't have enough free RAM to work properly, so for 6 and 8 GB units they would work fine).
    • Requires FPSLocker 3.5.0+ to have access to this option, it's always opt-in. In FPSLocker readme you can find list of tested games.
  • Stop splitting saltynx_bootstrap32 to 2 files, now it's one
    • Claude refactored 32-bit part of bootstrap to make it fully position independent which required refactoring libnx32_min to not use newlib included with DevKitARM but custom implementation based on musl, and change compilation settings
  • Remove relocation code from sysmodule as 32-bit Core and Boostrap have it implemented into ELFs themselfes
  • Added more safeguards that when something will go wrong when injecting Core, rtld is restored to original code and booting continues

This is one of those experimental releases as it is more invasive than usual. Please report any regression to Issues.

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