Added
- About tab in Settings (#32).
Settings → About shows the version and build, links to the website, source, and
support (Ko-fi), and credits the people and AI collaborators behind Tine. - Developer tools (WebKit Web Inspector), openable in release builds
(#31). Press Ctrl+Shift+J,
run Toggle developer tools from the command palette, or right-click → Inspect
Element to open the inspector for theme/CSS debugging — the shortcut toggles it
closed too. Previously the inspector was only compiled into debug builds; it now
ships in releases. (The usual Ctrl+Shift+I / F12 are reserved by WebKitGTK itself
and never reach the app, so Tine uses Ctrl+Shift+J — Chrome's other devtools key —
which is remappable under Settings → Keyboard shortcuts.) - Time entry in the SCHEDULED/DEADLINE date picker
(#30). The/scheduledand
/deadlinepicker now has an "Add time" control: set anHH:mmclock time and
it's written the way Logseq does —SCHEDULED: <2026-07-07 Tue 14:30>(time after
the weekday, before any repeater). Tine already rendered a time on planning
timestamps; now you can enter one. Re-picking the date (or changing the repeater)
keeps an existing time instead of dropping it, and an×clears the time. Ranges
aren't supported (neither is in Logseq's planning timestamps).
Fixed
- Clicking right of a bullet that ends in a link now puts the caret after the
link, not before it (#34).
Clicking past the end of a line whose last element is a[[page]]/#tag/link
used to drop the caret at the start of that element; it now lands at the end of
the line as expected. - No more "Tine crashed" coredump when closing the app on Linux
(#28). The app already closed
cleanly, but WebKitGTK's renderer subprocess ran the GPU driver's exit-time
teardown on the way out, which double-frees on many Mesa/driver combos (SIGABRT →
coredump notification), even on plain Intel graphics. Tine now terminates those
WebKit helper processes directly at quit — after saving — so the buggy teardown
never runs. GPU-accelerated rendering stays on for the whole session (the
TINE_GPU=0software-rendering fallback remains available but is no longer needed
for this). Linux only.
Download an installer for your platform below. Windows and Linux ship both x64 and ARM64 builds (match your CPU). Windows users who prefer no installer can grab the portable Tine_*-portable.zip for their arch — unzip and run the exe (needs the WebView2 runtime, preinstalled on Windows 10/11). macOS/Windows builds are currently unsigned (right-click → Open on macOS; More info → Run anyway on Windows). On macOS, if Tine keeps asking to access your Documents folder on launch, see the workaround.