github markward/bc_dauntless v0.3.3
"Wing Commanders"

pre-releaseone hour ago

Release 0.3 - "Wing Commanders" - is available for download for Linux, PC and Mac now!

Two wings battling in Bridge Commander Dauntless 0.3

TLDR

This release features a completely new way to play battles in BC, with co-ordinated strategies within and between groups. Theres also a completely upgraded UI for target selection and subsystem targeting, as well as some big performance enhancements.

Full Changelog

Key changes:

  • Targeting UI overhaul - Subsystem targeting now lives in the target status panel, and the target list has gained filters, sorting and can be collapsed out of view.
  • Wing Leaders AI - Groups now work together, with Wing Leaders selected by ship strength, and co-ordinated orders being given to ships. Look for co-ordinated attempts to flank, cycle ships out of the battle, and reinforce struggling ships.
  • Performance improvements - reduced CPU load by about ~55% and GPU by ~35%.
  • New options - including:
    • Full screen mode
    • Audio level controls for music, vocals, ui and sfx
    • Medium option for Camera VFX for those of you looking for less lens flares
  • No SDK Requirement - Dauntless now runs without the SDK, all you need to get it running is your clean game install.

Smaller fixes

  • Don’t cross the beams - Phaser fire which clips a 3rd vessel will now impact that vessel and cause damage as in the original game.
  • Music Fixes - Added missing music triggering events mean we are now much closer to original BC music behaviour.
  • Mesh emissives - previously where an author had set an emissive value for the material they applied to their model Dauntless would render that as well as the glow map. We now only use this as a fallback when no glow maps are supplied, better matching BCs behaviour.
  • Glow Volumes - splash damage will no longer cause lights to dim inside a volume. For example, this prevents warp nacelles from being partially switched off.
  • Various fixes to the campaign - including handling ships warping without a warp destination, and XO correctly speaking objective dialogue. - Thanks to jmanyc
  • Fixed power priority - ensuring sensors and weapons get power first when aux is running out. - Thanks to jmanyc
  • Planet collisions report correctly - Colliding with a planet no longer triggers the “cloaked ship” warning. - Thanks to ShahadatTest
  • Phasers no longer discharge below a threshold - previously phasers would attempt to discharge causing shield impact even though they basically had no charge. - Thanks to jmanyc
  • Orphaned Phaser sounds fixed - The game now prunes looped SFX playing when a battle ends.
  • Bundled MSVCP dependencies on Windows - “MSVCP140.dll not found” error should no longer be a problem on Windows
  • Audio output preferences respected on MacOS - When you set a manual audio output on MacOS the game will now respect that setting. - Thanks to jmanyc
  • BC Remastered errors - Minor change to torpedo system to better handle ships which expect changes made to stock BC files in BC Remastered
  • Torpedo salvo behaviours- Fixed salvo spacing, and switching torpedo type empties the tubes - Thanks to jmanyc
  • Increased brightness at red alert - Increased the lighting levels slightly on each bridge to improve visibility
  • Added support for NiRawImageData - Supports ships with textures exported in NIF wrappers.

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