New Features / Changes
- Added
Player.CrosshairCode()
to get players crosshair codes (#274 - thanks @captainswain) - Calling
Parser.Cancel()
will no longer send already-parsed events to event and message handlers, and will instead unregister all existing handlers
Fixes
- Common: fix active
Player.ActiveWeapon()
sometimes being off right after buy - Fixed deadlock caused by calling
Parser.Cancel()
multiple times within the same frame (#276 - thanks @Julien2313) - Upgraded some outdated transitive dependencies flagging up as vulnerable in Snyk (#275)
- note: no known code-path to vulnerable code was found, so this is more of a routine update