github marinesciencedude/xenia-canary-mousehook saintsrow1_weaponswitch_plrmodelrot
Saints Row Instantaneous Weapon Switching & playermodel rotation in menu screens

latest releases: netplay-check-existing-friend-in-addfriend, july-6-2026, june-14-2026...
19 months ago

Uses xenia-canary@e933736

As contributed by @Clippy95:

#49
Instantaneous switching to any weapon with number keys
Player (and car) models can now be rotated with the mouse on customisation screens

Also removed sr_havok_fix_frametime, as I was able to patch it into the main game loop and it's now included in xenia-canary/game-patches#355
Implemented dynamic clamping for Saints Row 2 similar to how the game itself does
Also hopefully fixed mouse map cursor not working in the taxis map screen for Saints Row 1.

#47

Don't skip processing unbound keys, fixes unbound keys from disabling controls, which should fix keys getting stuck after pressing certain hotkeys thus disabling entire controls for the current session, reported cases: CTRL-SHIFT-O, AMD/NVIDIA overlays & FN+Volume keys.
Fix keys getting stuck if they were held while the window became inactive e.g holding mouse1 then alt-tabbing caused mouse1 to still act if it's held when returning to the window

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