Uses AdrianCassar@970b946, canary version: xenia-canary@e66028f
As reported in #83
In SR1, the sensitivity cvar doesn't seem to apply to the X-axis in-game when internal_hook is enabled. Works fine with internal_hook disabled.
Pull request #84 by @Clippy95 should address this:
Sensitivity should apply equally between both axes, whether internal_hook is enabled or not.
Netplay commits since last build: (in-depth comparison here)
AdrianCassar@186d087
AdrianCassar@70912eb
AdrianCassar@1e260ff
AdrianCassar@3dab1a0
AdrianCassar@3ba4a61
AdrianCassar@913fa97
AdrianCassar@970b946