What's new
Visuals:
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3D Objects: Capture layers as objects in 3d objects 5 faces plus the emu original front. Enabled by default Pixel FX adds directional lighting, ambient light, subtle Depth fog and a small animated light flicker. All softened to feel like an environment and not intrusive, you can choose Pixel is just 3d no artificial effects.
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Manual Layers (super experimental): New options in manual layers: Geometry Mode: BOX (regular 3D), SYMMETRIC also showing but in the opposite Depth distance relative to the first layer, FLOOR First horizontal layer extruded the opposite way (closer to the viewer), Celiling same top pixel, Repeat Will spawn multiple copies, Room Will créate both floor and ceiling plus left and right vertical pixels, Scatter is pure chaos nice for stars and sparse layers, Size Will make Depth bigger or smaller depending on the object área. Some have settings to slightly tweak. Layers relative distance adjustments added. Also fake layer fill color the front stays same but cycle the color of the other faces.
User Interface:
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3D ROM SHELF (experimental): Inmersive with live preview and caching thumbnails when opening the folder.
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New Controls 3D Space movement: Hold left controller grip then either use thumbstick or also hold the right or left trigger to move forward backward to the direction of the right controller's laser.
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Menu Restyling: Little tweaks better visuals.
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Settings: Disabled options that I will no longer explore. Env Sphere replaced/merged with ambilight now cycle the position.
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Side Panels: Added a persistent dimmed side panel menu off/Sett(for settings)/Perf(for performance metrics)/BGC(to select background color)
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Added Credits section
BG Music:
- Added background music to play while in the menus (8-BIT Adventure Music 2|ElvGames & pegonthetrack)