github maplibre/maplibre-native ios-v6.1.0

latest releases: core-9b6325a14e2cf1cc29ab28c1855ad376f1ba4903, core-4e47c6c0258f064996b7040502b52cbdf89b44ce, android-testapp-426e519665a7a0a7b28f7e3598a824bdaf51d410...
18 months ago
  • Addition of an MLNCustomStyleLayer that allows running custom Metal shaders and code. Example included in the PR. (#2041)
  • Various performance optimizations.
    • Avoid redundant bindings/states based on Metal profiler feedback. (#2006)
    • Eliminate the remaining examples of tweakers being re-created on each update, which reduced reuse of uniform buffers. (#2050)
    • Eliminate an extra vector allocation for many attributes (#2049)
    • Don't save an extra copy of properties-as-uniforms set with symbol data, or re-build it when updating properties on existing drawables. (#2054)
    • Combine multiple segments into a drawable when sortFeaturesByKey is not used (#2060)
    • UBO by index instead of map (#1980)
    • Use enableDepth option (#2073)
    • Minor optimizations (#2091)

Don't miss a new maplibre-native release

NewReleases is sending notifications on new releases.