✨ Features and improvements
- Replace texImage2D with texStorage2D for immutable textures (#7643) (by @birkskyum)
- Enable mipmaps for non-power-of-two raster tiles, reducing aliasing at high pitch (#7641) (by @birkskyum)
- Use GLSL ES 3.00 layout qualifiers for vertex attribute locations, replacing runtime
bindAttribLocationcalls (#7644) (by @birkskyum)