✨ Features and improvements
- GPU performance optimization: Render halo and glyph in a single pass (-40% Time Reduction) (#7436) (by @xavierjs)
- Optimize matrix inversions and reduce GPU stalls (#7367) (by @xavierjs)
- Add example showing how to measure map performance using built-in events (
load,idle,render) (#7077) (by @CommanderStorm)
🐞 Bug fixes
- Fix
Popupnot updating its position when switching between terrain/globe projections (#7468) (by @CommanderStorm) - Skip fog computation when fog opacity is zero (#7476) (by @CommanderStorm)