github mapeditor/tiled v1.10.91
Tiled 1.10.91

pre-release5 days ago

This is a release candidate!

Changelog

  • Added --project command-line parameter for use when exporting (#3797)
  • Added group layer names in "Move Object to Layer" menu (#3454)
  • Added lock icon to open tabs for which the file is read-only
  • Added Shift modifier to cut when capturing a tile stamp (by kdx2a, #3961)
  • Made adding "Copy" when duplicating optional and disabled by default (#3917)
  • Changed default shortcut for "Save As" to Ctrl+Shift+S and removed shortcut from "Save All" (#3933)
  • Layer names are now trimmed when edited in the UI, to avoid accidental whitespace
  • Scripting: Added API for working with worlds (#3539)
  • Scripting: Added Object.setProperty overload for setting nested values
  • Scripting: Added Tile.image for accessing a tile's image data
  • Scripting: Added Image.copy overload that takes a rectangle
  • Scripting: Added Tileset.imageFileName and ImageLayer.imageFileName
  • Scripting: Added FilePath.localFile and FileEdit.fileName (string alternatives to Qt.QUrl properties)
  • Scripting: Added tiled.color to create color values
  • Scripting: Made Tileset.margin and Tileset.tileSpacing writable
  • Scripting: Restored compatibility for MapObject.polygon (#3845)
  • Scripting: Fixed issues with editing properties after setting class values from script
  • Scripting: Fixed setting/getting object reference values when nested as a class member
  • TMX format: Embedded images are now also supported on tilesets and image layers
  • JSON format: Fixed tile order when loading a tileset using the old format
  • Godot 4 plugin: Added support for exporting objects (by Rick Yorgason, #3615)
  • Godot 4 plugin: Use Godot 4.2 tile transformation flags (by Rick Yorgason, #3895)
  • Godot 4 plugin: Fixed positioning of tile collision shapes (by Ryan Petrie, #3862)
  • GameMaker 2 plugin: Fixed positioning of objects on isometric maps
  • Python plugin: Added support for implementing tileset formats (with Pablo Duboue, #3857)
  • Python plugin: Raised minimum Python version to 3.8
  • Python plugin: Now built against Python 3.12 for Windows 10+
  • tmxrasterizer: Added --hide-object and --show-object arguments (by Lars Luz, #3819)
  • tmxrasterizer: Added --frames and --frame-duration arguments to export animated maps as multiple images (#3868)
  • tmxrasterizer: Fixed --hide/show-layer to work on group layers (#3899)
  • tmxviewer: Added support for viewing JSON maps (#3866)
  • tmxrasterizer/viewer: Fixed loading of XML object templates (with Christian Schaadt, #3977)
  • AutoMapping: Ignore empty outputs per-rule (#3523)
  • Automapping: Added per-input-layer properties for ignoring flip flags (#3803)
  • AutoMapping: Always apply output sets with empty index
  • AutoMapping: Fixed adding of new tilesets used by applied changes
  • Windows: Fixed the support for WebP images (updated to Qt 6.6.1, #3661)
  • Fixed issues related to map and tileset reloading
  • Fixed possible crash after assigning to tiled.activeAsset
  • Fixed the option to resolve properties on export to also resolve class members (#3411, #3315)
  • Fixed terrain tool behavior and terrain overlays after changing terrain set type (#3204, #3260)
  • Fixed mouse handling issue when zooming while painting (#3863)
  • Fixed possible crash after a scripted tool disappears while active
  • Fixed updating of used tilesets after resizing map (#3884)
  • Fixed alignment of shortcuts in action search
  • Fixed object assignment buttons in tile collision editor (#3399)
  • AppImage: Fixed ability to open paths with spaces from the CLI (#3914)
  • AppImage: Updated to Sentry 0.7.6

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