Features and improvements ✨
- Improve performance on map views with CJK glyphs by moving CJK rasterization offscreen.
- Improve tile load performance via optimization of style property values recalculation.
- Improve rendering performance via per-frame main thread work optimizations.
- Add support of *-ignore-placement and *-allow-overlap in global placement.
Bug fixes 🐞
- Fix coverage stencil marks including polygons for other road classes, which hid roads that should stay visible.
- Fix imported styles silently rendering nothing when the import fires a non-fatal error while loading.
- Fix raster tiles occasionally showing the image of a different tile after zooming or panning on a slow network.
- Fix
buildinglayer filters that usedistance,withinorworldviewdropping buildings. - Fix a sudden camera jump at the end of long
flyTocamera animations. - Fix 0 fadeDuration symbol placement offset.
- Fix
projectiondocumentation incorrectly stating that custom layers are not supported on globe. - Fix per-feature symbol/line paint value update based on light changes.