github manos555555/PS5-Suite v8.0.0
PS5 Suite v8.0.0

4 hours ago

PS5 Suite v8.0.0

Changed — Remote Play is now truly in-process (Windows x64)

  • One executable, nothing else — the 430 MB bundled chiaki-ng application from v7.9.0 is replaced by ps5chiaki.dll, a 927 KB shim over chiaki-ng's lib protocol core, plus 9 dependency DLLs (~22 MB). All of it is embedded inside the single PS5Suite.exe and self-extracts to temp at runtime — no second program, no Qt, no window docking.
  • Video inside the app — decoded frames are converted to BGRA in the shim and rendered into an Avalonia control in the suite's own Remote Play window.
  • Audio decoded in-process — opus → 48 kHz PCM → Windows waveOut.
  • Input via controller state API — keyboard maps directly onto ChiakiControllerState (analog L2/R2 at full press).
  • Credentials feed ChiakiConnectInfo directly — stored 16-byte regist key / morning / account id go straight to chiaki_session_init; no settings sync.
  • Verified live — pairing, 1080p60 stream, audio, keyboard input, clean disconnect all confirmed on a real console.
  • Linux/macOS/Android run the full suite but ship without the engine for now — they report it cleanly instead of failing.

Fixed — stream stability

  • Audio queue use-after-free — buffers were freed while the driver could still be playing them (heap corruption → silent exit). Only WHDR_DONE buffers are reclaimed now.
  • Session context lifetime — volatile pointer so stop/pull can't race teardown.

Remote Play usage (Windows x64)

  1. Connect to the PS5 (payload running).
  2. Remote Play tab → Pair & Connect — registers this PC once per machine.
  3. Afterwards just Connect.

Keyboard: arrows = d-pad · Enter = ✕ · Esc/Backspace = ◯ · F = □ · T = △ ·
PgUp/PgDn = L1/R1 · Q/E = L2/R2 · F1/F2 = L3/R3 · O = Options · N = Share ·
P = PS · Tab = touchpad.

Assets

  • PS5Suite.exe — Windows x64 client (single-file, self-contained, engine embedded)
  • PS5Suite-Linux-x64.zip / PS5Suite-Linux-ARM64.zip — Linux clients
  • PS5Suite-macOS-x64.zip / PS5Suite-macOS-ARM64.zip — macOS clients
  • PS5Suite.apk — Android client
  • ps5_suite_server.elf — PS5 payload/server (deploy to port 9021) — required, must match the client version
  • checksums.txt — SHA-256 for every asset

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