PS5 Suite v7.8.0
Bug Fixes
- Trophy unlocking regression fixed (#16) — 7.7.0 reworked the UDS post path and PostEvent started getting rejected (0x80553102) on some firmware (confirmed on 5.50). The payload now borrows the game's own registered ctx/hnd from the UDS singleton table and posts under the daemon-bound context, with a fallback chain through a fresh per-post handle and the registered handle. Verified end-to-end: daemon-side extraction, real trophy toast, and TRPTITLE.DAT update.
- Progressive-trophy file pinning reworked — file-level earn flags are now deferred until after the daemon's extraction pass, so real daemon awards are never clobbered by our own edits (Onimusha-style evkind==2 titles are left to the daemon; COUNT-based plans skip activityEnd entirely).
- Mobile UI no longer clips (Android + narrow windows) — all pages now adapt below ~700px width: System Monitor cards, Live Sensors, Trophies list+detail, Prospero Store and Games toolbars, Memory Editor panes, and PKG tools stack vertically; Fan Control slider stretches and preset buttons wrap; Memory/PKG pages scroll; long names ellipsize instead of clipping off-screen.
Improvements
- Responsive desktop window — the same adaptive layout applies to the desktop client when resized below 700px.
- GPL-3.0 license added to the repository.
Known limitations
- Some titles drive trophies through a custom protocol instead of standard UDS (e.g. reported on Borderlands 4, Code Vein 2) — those can't be unlocked yet; support is on the roadmap.
- PS4 titles/trophies are not supported (legacy PS4 trophy store is a different format) — tracked in #15.
Assets
- PS5Suite.exe — Windows x64 client (single-file, self-contained)
- PS5Suite-Linux-x64.zip / PS5Suite-Linux-ARM64.zip — Linux clients
- PS5Suite-macOS-x64.zip / PS5Suite-macOS-ARM64.zip — macOS clients
- PS5Suite.apk — Android client (v7.8.0, versionCode 16)
- ps5_suite_server.elf — PS5 payload/server (deploy to port 9021)
- checksums.txt — SHA-256 for every asset