PS5 Suite v7.6.0
Trophies
- Next-gen SDK titles now supported — games that never load
libSceNpTrophy2(Onimusha: Way of the Sword and other UDS-driven releases) unlock correctly: the payload detects the title throughlibSceNpUniversalDataSystemand resolves each trophy's real unlock event from the game's ownstats_extraction.json— custom events likeUnlockTrophy/trophyId, not just the legacy_UnlockTrophy. The console's trophy daemon performs the award itself: real system notification, daemon-writtenTRPTITLE.DAT, and the title appears in your profile's trophy list. - Newer
TRPTITLE.DATlayouts parsed correctly — titles storing hash data in the group-mask field no longer show—/N; state rows are authoritative and the file editor never writes bits into non-bitmask fields. - Profile names — trophy sets and the profile filter show your real PSN username instead of the hex user id.
- Post-unlock refresh — the list re-polls until the daemon flushes the new state, so counts update by themselves.
Saves
- Per-save icons — the saves list shows each save's own
icon0.pngfetched live. sce_bu_*backup twins filtered from the list (kept on disk untouched).- Mount/unmount hardening — correct save-manager authid, atomic staged-image write-back (temp file + size check + rename), discard-unmount for read-only backups so a backup can never modify the original.
Android
- APK ships directly as
PS5Suite.apk(package id unchanged:com.manos.ps5suite— updates install cleanly). publish.ps1auto-detects a Java 17+ JDK (Android Studio JBR first).
Downloads
| Asset | Platform |
|---|---|
PS5Suite.exe
| Windows 10/11 64-bit — self-contained |
PS5Suite-Linux-x64.zip
| Linux 64-bit |
PS5Suite-Linux-ARM64.zip
| ARM64 Linux |
PS5Suite-macOS-x64.zip
| Intel Macs |
PS5Suite-macOS-ARM64.zip
| Apple Silicon |
PS5Suite.apk
| Android |
ps5_suite_server.elf
| Required on-console payload |
The v7.6.0 client requires the v7.6.0 payload.