PS5 Suite v7.3.0
⭐ Full k-stuff compatibility
Every feature that previously required etaHEN now works on k-stuff too: mount/unmount, launch game, controller info & DualSense lightbar, PKG installs, suspend/resume/kill.
New Features
- Unmount All — removes every mounted game in one action, with confirmation and per-title progress. Only suite-mounted games are touched (
mount.lnkmarker or active nullfs overlay) — real installed titles are never affected.
Major Improvements
- Mount/unmount without home-screen kills — game registration runs through SceShellCore's own
installTitleDirvia an injected code-cave bridge. Icons appear/disappear instantly, zero renderer restarts. - Launch Game on k-stuff — removed the etaHEN gate; the payload now understands the daemon's async launch (polls for the target's
eboot.bin), and closes the running game viasceLncUtilKillAppbefore retry — same as the PS5 UI's "close game?" flow. - Proper power actions — reboot/shutdown now go through official daemon paths (
sceSystemServiceRequestReboot/sceSystemStateMgrTurnOff). The old rawreboot()syscall could leave the console in a zombie state requiring a power-plug pull. - Controllers on k-stuff — DualSense info, live pad state and lightbar work via the ShellCore remote pad bridge on both loaders.
Bug Fixes
- Mounted-game icons no longer land past the visible edge of the home row (
lastAccessIndex= MAX+1, stale rows auto-healed). - Launch kill-heuristic restricted to
comm == "eboot.bin"— system daemons are never touched. proc_find_nameENOMEM race fixed; stale ShellCore bridge hooks auto-recover.- Trophy unlock/re-lock verified under k-stuff (fixes #11).
Removed
- Capture Screen —
sceScreenShotCapturerequires a registered app-thread context unreachable from the payload (0x80C1B001/0x80BE0001on every path). The Screenshots tab still lists, downloads and deletes existing captures.
Assets
| File | Platform |
|---|---|
PS5Suite-Windows-x64.exe
| Windows (single-file, self-contained) |
PS5Suite-Linux-x64 / PS5Suite-Linux-ARM64
| Linux |
PS5Suite-macOS-x64.zip / PS5Suite-macOS-ARM64.zip
| macOS (.app inside, exec bit preserved)
|
PS5Suite.apk
| Android (signed) |
ps5_suite_server.elf
| Required on-console server — send via payload loader (port 9021) |