github manos555555/PS5-Suite v7.3.0
PS5 Suite v7.3.0

4 hours ago

PS5 Suite v7.3.0

⭐ Full k-stuff compatibility

Every feature that previously required etaHEN now works on k-stuff too: mount/unmount, launch game, controller info & DualSense lightbar, PKG installs, suspend/resume/kill.

New Features

  • Unmount All — removes every mounted game in one action, with confirmation and per-title progress. Only suite-mounted games are touched (mount.lnk marker or active nullfs overlay) — real installed titles are never affected.

Major Improvements

  • Mount/unmount without home-screen kills — game registration runs through SceShellCore's own installTitleDir via an injected code-cave bridge. Icons appear/disappear instantly, zero renderer restarts.
  • Launch Game on k-stuff — removed the etaHEN gate; the payload now understands the daemon's async launch (polls for the target's eboot.bin), and closes the running game via sceLncUtilKillApp before retry — same as the PS5 UI's "close game?" flow.
  • Proper power actions — reboot/shutdown now go through official daemon paths (sceSystemServiceRequestReboot / sceSystemStateMgrTurnOff). The old raw reboot() syscall could leave the console in a zombie state requiring a power-plug pull.
  • Controllers on k-stuff — DualSense info, live pad state and lightbar work via the ShellCore remote pad bridge on both loaders.

Bug Fixes

  • Mounted-game icons no longer land past the visible edge of the home row (lastAccessIndex = MAX+1, stale rows auto-healed).
  • Launch kill-heuristic restricted to comm == "eboot.bin" — system daemons are never touched.
  • proc_find_name ENOMEM race fixed; stale ShellCore bridge hooks auto-recover.
  • Trophy unlock/re-lock verified under k-stuff (fixes #11).

Removed

  • Capture Screen — sceScreenShotCapture requires a registered app-thread context unreachable from the payload (0x80C1B001 / 0x80BE0001 on every path). The Screenshots tab still lists, downloads and deletes existing captures.

Assets

File Platform
PS5Suite-Windows-x64.exe Windows (single-file, self-contained)
PS5Suite-Linux-x64 / PS5Suite-Linux-ARM64 Linux
PS5Suite-macOS-x64.zip / PS5Suite-macOS-ARM64.zip macOS (.app inside, exec bit preserved)
PS5Suite.apk Android (signed)
ps5_suite_server.elf Required on-console server — send via payload loader (port 9021)

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