github mandarine3ds/mandarine r1.1
Mandarine 1.1

14 days ago
  • PC: Changed how pausing the emulator is handled to allow frame (@OpenSauce04)
  • Android: Implemented custom layout customization GUI (@DavidRGriswold)
  • Code/CI: Update to Clang 18
  • PC: Flatpak shortcut creation fixes (@OpenSauce04, this for future flatpak implementation)
  • externals: update submodules
  • shader_jit_a64: Optimize conditional tests (@Wunkolo)
  • Android: Some UI rebrands
  • Android: Fix padding if settings UI is too small
  • PC: Numerous fixes for hotkey shortcuts (@OpenSauce04)
  • qt: Fix default language not being set to the main one the system uses (@kleidis)
  • Android: Add static theme option (@kleidis)
  • GSP_GPU: Do not always debug GXCommandProcessed on TriggerCmdReqQueue
  • gradle: update some dependencies
  • PC: Rebrand Report Compatibility to Report Issues
  • Android: Implement support for automatic resolution scale
  • Android & PC: Rebrand Custom CPU Ticks names (A config reset is suggested here)
  • Android & PC: Add Steps per hour system setting (@szdarkhack)
  • vk_stream_buffer: Refactor Vulkan stream buffer memory type selection (@i0x404)
  • act: Add more command names and implement GetErrorCode (@DaniElectra)
  • core: Remove some usages of global system instace by PLGLDR port (@raphaelthegreat)
  • Android & PC: Added Reverse Side by Side Sterioscopic 3D mode (@OpenSauce04)
  • Android: Fix pause emulator button crashing the emulator
  • shader_jit_a64: Compact host executable memory (@Wunkolo)
  • Code: Apply another minimal updates and improvements

Android multiplayer is actually being worked on (WIP). If you wanna help, check multiplayer branch.

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