github mandarine3ds/mandarine r1.0
Mandarine 1.0

latest release: r1.1
one month ago

Things that are from Citra Enhanced:

  • Android: Rework settings UI (@Ishan09811)
  • Android: Implement oboe audio backend
  • Android: Implement touch opacity controls
  • Android: Implement invididual button scaling (@gperrio)
  • Android: Implement haptic feedback support (@gperrio)
  • Android & PC: Switched Anaglyph shader technique from Dubois to Rendepth (@cybereality)
  • Android & PC: Migrate to tracy profiler from Microprofile (@raphaelthegreat)
  • PC: Disable accurate mul by default
  • Android & PC: Backport Skip Slow Draw, Skip Texture Copy and Skip CPU Write hacks from Citra MMJ (@weihuoya)
  • Android/ARM64: Optimize AreQuaternionsOpposite (@weihuoya)
  • Android & PC: Implement priority boost starved threads hack (known as Priority Boost Hack)
  • Android: Implement swap screens hotkey (@gperrio)
  • Android & PC: Restore Frame Skip functionality (with some help of @rtiangha)
  • Android: Implement Adreno GPU Boost (@Ishan09811)
  • Android & PC: Implement Realtime audio
  • Android & PC: Implement reduce downcount slice (based on @weihuoya cpu usage limit hack)
  • renderer_vulkan: Initial vertex-shader SPIR-V generation (@Wunkolo)
  • android: Add button dpad bindings (@OpenSauce04)
  • Android: Implement RAM usage counter into FPS counter (@Ishan09811)
  • android: Gamepads can now control the in-game menu (@OpenSauce04)
  • citra_qt: Add support for favorites, desktop shortcuts, and play time tracking (@FearlessTobi)
  • PC: Better game titles on the window and Discord RPC (@BlurrySquire)
  • PC: Implement Layout settings tab and support (@blakbin)
  • glsl_fs_shader_gen: Use a better way to discard GasMode
  • Android: Implement About Game Dialog (@Ishan09811)
  • Android: fix non runtime runnable settings bugs (@Ishan09811)

Things that are new on Mandarine rebrand:

  • Skip Slow Draw, Skip Texture Copy and Skip CPU Write hacks got rebranded to Force Hardware Vertex Shaders, Disable Surface Texture Copy and Disable Flush CPU Write.
  • New options got reordered and positioned on better sites.
  • Fixed all graphic issues of frameskip
  • memory.cpp: Fix a minor memory leak
  • Android: Replace company with game region for card game
  • PC: Implement emulator data migration functionality + prompt (@OpenSauce04)
  • Android: Implement Expand to Display Cutout option
  • Android: Re-implement ForegroundService
  • oboe_sink: Set AudioApi to OpenSLES and minor improvements
  • externals: Massive submodule updates (vulkan headers, glslang, libadrenotools...)
  • pica_types: Correctly restrict Float<M, E> precision (@vitor-k)
  • Another minor improvements and cleanups

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