github madoiscool/BetterSteamTools v1.0.7

2 hours ago

Changes

  • achievements: spoof GetUserStats even when sha_schema is present
    Lua games kept the schema they first downloaded forever. Once Steam has
    appcache/stats/UserGameStatsSchema_.bin it always sends sha_schema on
    Player.GetUserStats, and the old handler skipped the SteamID spoof in that
    case, so the request went out under the user's own (non-owner) SteamID and
    the server returned nothing - newly added achievements never arrived.

Drop that early return: spoof the stat SteamID whenever the app is in
addappid, keeping sha_schema on the request. The server then returns a fresh
schema only when its hash differs. The reply path is unchanged
(HandleRecv_GetUserStatsResponse already sets eresult=OK and strips stats
while leaving the schema), so local stats are unaffected - the only new
behavior is that a changed schema now reaches the client.

The skipped-spoof guard dated to the original achievements implementation
(5412326), not a later bugfix, so it guarded a design choice, not a regression.

Installation

Download OpenSteamTool-v1.0.7-Release.zip (or the -Debug variant if you need logging to <steam>/opensteamtool directory).

Extract and copy dwmapi.dll, xinput1_4.dll and OpenSteamTool.dll to your Steam root directory (e.g. C:\Program Files (x86)\Steam).

Create a Lua config directory (for example C:\Program Files (x86)\Steam\config\stplug-in) and place your Lua scripts there.

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