Iterative TFE editor release and TFE game update.
General Changes
- gs_player: Replace individual ammo and weapon get/set functions with a single get/set function that takes an enum. @jerethk
- Give items and code keys. @jerethk
- Added the ability to set player position and velocity in scripts. @jerethk
- Added the ability to set elevator speed in scripts. @jerethk
- Harkov Replay fix. @ifeldshteyn
Editor Changes
- Level save confirmation dialog when trying to exit the level editor with unsaved changes improved.
- Fixed a ini saving bug with "addRecents".
- The editor no longer autosaves when a popup window is open or the editor is minimized.
- Honor Text Input focus, so that shortcuts and other controls don't work while typing in an edit box but the mouse is hovering over the viewport.
- Level is only marked as dirty if it can be saved (aka not read-only).
- Added a shortcut that when held, adjust sector or wall lighting with the mousewheel in the viewport.
- Fixed a crash when changing the edit mode to select a surface/sector in the INF editor.
- Wall tooltips now show the height of the surface (3D) or sector (2D).
- The total sector height is displayed in the tooltip when moving floors and ceilings in the 3D view.
- Tooltips are shown for textures in the Right Edit Panel (wall or sector) that show the texture name, width and height.