Another small iterative release with TFE Editor improvements.
Changes
- Added the ability to invert the Y axis for camera rotation.
- Added shortcuts for edit modes: draw, vertex, wall/surface, sector, and entity.
- Added shortcuts for Resetting and Aligning the grid.
- Added a shortcut to reset texture offsets.
- Added a shortcut for Join Sectors.
- Added a confirmation dialog for Reloading a level.
- Added a confirmation dialog when trying to close the level editor or exit when there are unsaved changes.
- A popup error message is now shown when trying to test a level with no source port set.
- Added an option to make new sectors use the DEFAULT texture (Level menu -> User Preferences -> Editing: New sectors use DEFAULT texture.
- Double-click selection and Auto-align properly respect Group locked and hidden states.
- In the INF editor it is now much easier to select an elevator, trigger, or teleporter - just click on the Class: Type labels.
- In the INF editor, you can now delete selected elevators, triggers and teleporters.
- Fix WAX packing to account for cells not perfectly fitting into the rows - this was causing a crash.
- Fixed a crash in level_unpackSectorAttribSnapshot() when the group ID is not valid, but an error is written instead.