github luciusDXL/TheForceEngine v1.09.200
Bug Fix Release

latest releases: v1.10.000, v1.09.540, v1.09.530...
17 months ago
  • Fixed a bug where IR Vision state wasn't properly saved and loaded.
  • Fixed a bug where IR Goggles would stay active after respawning from death.
  • Fixed a bug where the player could pick up items while dead.
  • Fixed a bug where the player could use cheats, such as LAPOSTAL, to resurrect from death.
  • The "About" tab in the Settings menu now works correctly.
  • Added an option, enabled by default, to ignore the INF limit. When enabled, there is no hard coded limit to the number of INF items that a level can have.
  • Fixed a "hang" (infinite loop) if an invalid INF sector class is used in a level. This fixed the hang in "STEALTH.GOB".
  • Fixed the spelling of the LARAMSHED cheat.
  • Fixed a crash that occured in the mod loader if files cannot be loaded from a zip file.
  • Fixed a bug in the mod loader where stale text would be shown for a mod without a valid text file or description.
  • Fixed bugs with the way mousebots would die, removing the up to 1 second delay that could happen.
  • Fixed 3DO lighting bugs in the software renderer.
  • Added an option, enabled by default, to fix the normal calculation in 3DOs in some cases.
  • Portal traversal optimizations.
  • Greatly reduced the number of memory allocations that the GPU renderer would use for 3DOs.
  • Fixed a collision bug that kept the player from jump onto some ledges at certain framerates (including 60 fps). This fixes jumping issues in "DeathStr" and "Lara Hotel".

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