github luciusDXL/TheForceEngine v1.08.000
Version 1.08

latest releases: v1.10.000, v1.09.540, v1.09.530...
20 months ago

This build contains most of the features slated for version 1.10, with the only major missing feature being internal midi synth support. This marks the version "official" TFE version with Linux support.

That said, I would like to thank Manuel Lauss for his many contributions to this release, including:

  • Most of the Linux work. It was been ongoing for some time, with the PR fully integrated for this release. This includes fixing bugs that came up after the integration and updating the README.
  • Several other fixes to TFE when running different languages, such as the language-specific hotkey fix and pointing out the issue with the Escape Menu palette.
  • Changing the 3DO allocation to dynamic to avoid hardcoded limits, which was causing a crash on Linux.

Changes

  • Changed "activated" to "toggle" to better match existing cheat messages.
  • Fixed a HOM issue in Executor.
  • Added a proper FPS counter which can be enabled in the graphics menu.
  • Renamed "energy" to "battery power".
  • Official Linux support added.
  • Updated the README with Linux build and run instructions.
  • Removed the unique 3DO model limit.
  • Fixed font rendering bugs (lack of language-specific symbols) due to using signed 8-bit characters instead of unsigned.
  • Dark Forces menu shortcuts now work correctly for different languages.
  • Fixed the Gamorrean Guard attack delay - they were attacking much more often than in vanilla.
  • Fixed the Sewer Creature attack and search delays, they were slightly longer than vanilla (meaning it attacked less often than it should have).
  • Midi selection in the Sound menu now works correctly.
  • The Escape menu now uses the correct palette, fixing issues with some languages and mods.
  • Fixed a crash when a WAX did not have the appropriate animation in certain areas of the AI code.

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