github luciusDXL/TheForceEngine v1.01.000
Version 1.01

latest releases: v1.09.540, v1.09.530, v1.09.521...
16 months ago
  • Improved robustness against sound system setup errors.
  • Added –nosound commandline to disable digital sound (music still plays).
  • Draw “no data” message in large red letters so it is obvious.
  • Changed the name of the file the the Browse dialog asks you to point to from DARK.EXE to DARK.GOB to reduce confusion.
  • Steam path detection is now more robust and should handle libraries on different drives than the base Steam install.
  • TFE will now find the game source data if it is in the same directory as TFE.
  • TFE now supports putting the game data under the TFE directory, under Games/Dark Forces/* and that case will be autodetected.
  • Source data path validation is now more robust.
  • Fixed a bug where the ‘settings.ini’ failed to parse, messing up settings.
  • Shows a configuation menu on the first run where you can set either Vanilla or Modern defaults.
  • Fixed Escape Menu background stretching when using the GPU Renderer with widescreen disabled.
  • Fixed divide by zero crashes in the projectile code.
  • The GPU Renderer now honors fullbright and opaque/transparent flags for signs and sign textures.
  • Fixed a flags issue in the explosion code, where explosions could effect some things they are not supposed to.
  • Fixed the thermal detonator damage the player takes, they were taking too much.
  • Added a custom deadzone setting and proper deadzone sensitivity scaling.
  • Fixed a lighting bug with the muzzle flash being too dark.
  • Fixed sprite culling using the GPU renderer close to the camera.

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