About
Ongoing changes to the level editor and renderer, such as slope support, are not included in this release - they are still a work in progress. Instead this release is meant to capture many community contributions made in the last few months, especially the numerous modding enhancements by @jerethk and fixes and quality of life improvements by @ifeldshteyn.
What's Changed
- Animated textures no longer automatically animate when placed on Mid, Bottom or Top textures.
- Fix for quickload bug #521 by @ifeldshteyn
- Fix the corpse & second height vanilla bug by @jerethk
- Add ability to disable player movement/rotation/fire via scripting by @jerethk
- Scripting get sector by name by @jerethk
- Fix for remaster darkpilo.cfg which is not located in the game folder. by @ifeldshteyn
- Script enhancements by @ifeldshteyn
- Autoexit by @ifeldshteyn
- Don't validate the eye object when loading a savegame by @jerethk
- Introduce ScriptObject class for object scripting by @jerethk
- Door keys by @ifeldshteyn
- Animate actors while idle by @jerethk
- Custom logic additions by @jerethk
- Rotating logs by @ifeldshteyn
- Trademark fix #534 by @ifeldshteyn
- Reset Settings option by @ifeldshteyn
- Mod menu updates by @ifeldshteyn
- Savefile fix patch by @ifeldshteyn
- Fix missing input remap entries in Settings GUI (Weapon6-10, Imgui child window height) by @omeckman
- Enable moving the camera to a different object by @jerethk
- Tfe message mod support by @ifeldshteyn
- Fix for external pickups by @jerethk
- Door key announce by @ifeldshteyn