Added
loupeandLoupe: a stand loupe over a blank ruled sheet. The pointer
drags it across, and the rules pass enlarged under the glass with nothing
between them. A strongerintensitymagnifies more.sieveandSieve: three test sieves stacked over a pan. The pointer's
height picks one, it rises clear of the stack, and every mesh is bare. A
strongerintensityopens the gap further.railandRail: a garment rail with seven bare hangers. The pointer
brushes them, and each rocks away from it, the nearest most. A stronger
intensityreaches more hangers.plugandPlug: a wall socket and a plug lying on the floor at the end of
its cord. The pointer draws the plug up toward the socket; it stops short and
falls back. A strongerintensitybrings it closer.queryandQuery: a question mark built as a bent bar over a loose ball.
The hook turns toward the pointer and the ball rolls after it. A stronger
intensityturns it further.drawerandDrawer: a cabinet of three drawers. The pointer's height
picks one, and it slides out to show two dividers with nothing between them.
A strongerintensityopens it further.basketandBasket: a wire basket under a bail handle. It tilts toward
the pointer and shows its bare floor. A strongerintensitytilts it
further.plotandPlot: a bar chart with seven flat tabs where the bars would
stand. The pointer brushes them, and each lifts a little and drops back to
zero. A strongerintensitylifts them higher.