github lucasmarkes/hairline v0.3.0

latest releases: v0.5.1, v0.5.0
one month ago

Added

  • loupe and Loupe: a stand loupe over a blank ruled sheet. The pointer
    drags it across, and the rules pass enlarged under the glass with nothing
    between them. A stronger intensity magnifies more.
  • sieve and Sieve: three test sieves stacked over a pan. The pointer's
    height picks one, it rises clear of the stack, and every mesh is bare. A
    stronger intensity opens the gap further.
  • rail and Rail: a garment rail with seven bare hangers. The pointer
    brushes them, and each rocks away from it, the nearest most. A stronger
    intensity reaches more hangers.
  • plug and Plug: a wall socket and a plug lying on the floor at the end of
    its cord. The pointer draws the plug up toward the socket; it stops short and
    falls back. A stronger intensity brings it closer.
  • query and Query: a question mark built as a bent bar over a loose ball.
    The hook turns toward the pointer and the ball rolls after it. A stronger
    intensity turns it further.
  • drawer and Drawer: a cabinet of three drawers. The pointer's height
    picks one, and it slides out to show two dividers with nothing between them.
    A stronger intensity opens it further.
  • basket and Basket: a wire basket under a bail handle. It tilts toward
    the pointer and shows its bare floor. A stronger intensity tilts it
    further.
  • plot and Plot: a bar chart with seven flat tabs where the bars would
    stand. The pointer brushes them, and each lifts a little and drops back to
    zero. A stronger intensity lifts them higher.

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