github louis-e/arnis v3.4.0
Momentum Update (v3.4.0)

3 hours ago
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Arnis worlds now come alive. Buildings got a fresh look and forests got 610 new tree models. Cars drive the streets and trams, metros and trains run the mapped tracks on real timetables, on Java and Bedrock. A new Gameplay section for Java adds working traffic lights, a Zombie Outbreak and a Disasters mode. Mobs can now spawn on their own too. Any area can also be built in Winter or Post-Apocalyptic style, or as a Blueprint with buildings as outlines to build on. Distant Horizons LODs can be pre-generated, and large areas generate up to twice as fast.

Assets

  • Windows: arnis-windows.exe
  • Linux: arnis-linux
  • MacOS: arnis-mac-universal

Scroll down to find the download in Assets.

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What's Changed

  • Add optional gameplay extras: traffic lights, moving cars, pause menu and more by @louis-e in #1392
  • Add Romanian language by @Sycrophic789 in #1386
  • Limit tile concurrency based on available RAM by @Sycrophic789 in #1387
  • Make generated buildings look more realistic by @louis-e in #1395
  • 3D models improvements by @louis-e in #1399
  • Tree size realism and 610 community tree models by @louis-e in #1401
  • Rail bridge decks and joined side-by-side tracks by @louis-e in #1402
  • Keep barriers off roads, add gates and fix barrier heights by @louis-e in #1404
  • Piers, shelters, masts, chimneys, wells, cranes, summit crosses and hedge fix by @louis-e in #1405
  • Speed up large-area generation and cut its peak RAM by @louis-e in #1406
  • Bump rustls from 0.23.40 to 0.23.43 in the cargo group across 1 directory by @dependabot[bot] in #1407
  • Sign the Windows release with SignPath by @louis-e in #1408
  • State the code signing roles in one sentence by @louis-e in #1410
  • Keep louis-e on one line in the code signing policy by @louis-e in #1411
  • Natural terrain-only with water, blueprint mode, winter and post-apocalyptic settings by @louis-e in #1414
  • Fix 3.3.0 crash reports and size limits: One World overflow and climate, Bedrock staging, telemetry paths, archive area and disk checks by @louis-e in #1415
  • Follow-ups from the second review of #1415 by @louis-e in #1416
  • Fix floating lights and stray leaves, build construction sites, stop cars spinning by @louis-e in #1418
  • Run trains on the tracks, join rails on curves and slopes, stop cars circling a waypoint by @louis-e in #1419
  • Make building facades more realistic: glass towers, pre-war masonry and tag fidelity by @louis-e in #1423
  • Add discord popup by @louis-e in #1424
  • Build ski lifts, petrol stations and funfair rides by @louis-e in #1421
  • Remove water from fields by @louis-e in #1425
  • Cut the inner rings out of landuse, natural and park relations by @louis-e in #1426
  • Same sort in CLI and GUI, Overpass fallback query, rendering bug fixes, help texts, taginfo and README by @louis-e in #1427
  • Bedrock: current block palette, biomes, block entities and a robust save path by @louis-e in #1430
  • Flowing water at one-block river steps, and a hand-built Big Ben by @louis-e in #1429
  • Fixes from MapSmith support cases: Esri buildings, Bedrock empty lists, planes, porch roofs, church grounds by @louis-e in #1432
  • Add a Disasters game mode by @louis-e in #1433
  • Stop Linux release builds being marked -dirty by @louis-e in #1434
  • Extend the build height automatically when an area needs it by @louis-e in #1435
  • Use two Lines for Bus-Stop and Truncated Street Names by @Daniel13850 in #1428
  • Make signage easier to read and face it toward traffic by @louis-e in #1437
  • Level roads and bridge ramps on slopes and read terrain tiles at pixel centres by @louis-e in #1436
  • Land bridge ends where roads leave them and keep decks free of jumps by @louis-e in #1439
  • Fix regressions and setting combinations found in the 3.4 pre-release review by @louis-e in #1438
  • Pre-generate Distant Horizons LODs by @louis-e in #1440
  • Drop the sand line along rivers and build swimming pools as basins by @louis-e in #1443
  • Run the moving vehicles on Bedrock by @louis-e in #1444
  • Polish balconies, show machines by their fronts and keep tunnels under the river bed by @louis-e in #1449
  • Add rock detail to steep slopes where only coarse elevation data exists by @louis-e in #1451
  • Fix the duplicate issue finder never posting by @louis-e in #1452
  • Pick vanilla biomes that fit the place by @louis-e in #1448
  • Update zip to 9 and rustls to 0.23.46 by @louis-e in #1454
  • Add a Mob Spawning setting by @louis-e in #1456
  • Fixes from community feedback: build height, Linux EGL start, map ids, short bridges, tooltips by @louis-e in #1455
  • Farmland texturing: parcels, monoculture crop plots, and a five-way preset by @Teddy563 in #1264
  • Write region files faster: one write per fresh region, a reused compressor, zlib-rs by @louis-e in #1457
  • Prepare 3.4.0 release by @louis-e in #1458

New Contributors

Full Changelog: v3.3.0...v3.4.0

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