v0.4.9.2 - Better fix for #393
- As before, but previous fix only applied to placeables loaded from the savegame
- Now applies to new placeables via
PlaceableLoadingData.onPlacableLoaded
- Search all placeables for i3d nodes where the name contains the word "trigger" and therefore should be a trigger and not an object
- Remove any of the object collision flags that UAL uses to detect a collision (PLAYER, VEHICLE, STATIC_OBJECT, DYNAMIC_OBJECT, TREE)