github loki79uk/FS25_UniversalAutoload v0.0.0.5

latest releases: v1.0.0.1, v1.0.0.0+MPTensionBeltFix, v1.0.0.0...
9 months ago

Some BIG changes to Multiplayer

Good things:

  • The vehicle settings are now written to the server for vehicles bought in the shop or edited in the workshop by clients
  • FOR NOW this happens for ALL clients, so it will keep overwriting the default settings every time you change it
  • The existing vehicles will not update until the next restart of the game/server
  • Added a lot more debugging to help diagnose the main issues at the moment

Bad things:

  • There was a LOT of refactoring, so there are likely to be new bugs now
  • Detecting pallets on the server is still very unreliable (see #15). It seems totally broken, but you CAN get them to work by moving the pallets around and toggling the loading filters/settings to encourage an update. I WILL WORK ON THIS!!

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