Some BIG changes to Multiplayer
Good things:
- The vehicle settings are now written to the server for vehicles bought in the shop or edited in the workshop by clients
- FOR NOW this happens for ALL clients, so it will keep overwriting the default settings every time you change it
- The existing vehicles will not update until the next restart of the game/server
- Added a lot more debugging to help diagnose the main issues at the moment
Bad things:
- There was a LOT of refactoring, so there are likely to be new bugs now
- Detecting pallets on the server is still very unreliable (see #15). It seems totally broken, but you CAN get them to work by moving the pallets around and toggling the loading filters/settings to encourage an update. I WILL WORK ON THIS!!