Road Rash 64 Recompiled 1.5.0
SDL3, renderer SIMD improvements, traffic lifecycle fixes, and fixes for imported-course startup recovery, music menus and co-op cameras.
What's changed
- SDL3: SDL 3.4.16 now handles windowing, audio, controllers and menus.
- Renderer SIMD: AVX2 kernels are selected where supported, with an AVX baseline.
- Traffic lifecycle: traffic stays grounded near local players while distant cars can retire and free slots. Native density and the 20-car limit are preserved.
- Imported-course recovery: failed MK64 pack initialization returns to the launcher with recovery guidance.
- Music menus: long lists scroll and keep keyboard selections visible.
- Big Game Co-op: both cameras initialize after the human roster is set up.
Thanks to ClickClick5 for PRs #41 and #42, and CalenCyr for the earlier Linux contribution.
Downloads and installation
| Asset | Use |
|---|---|
RoadRash64Recompiled-v1.5.0-Win64.zip
| Windows player package |
RoadRash64Recompiled-v1.5.0-Linux-Experimental.zip
| Experimental native Linux player package |
RoadRash64Recompiled-v1.5.0-Source.zip
| Source code for developers |
SHA256SUMS.txt
| Checksums for the three ZIPs |
Requirements: an x86-64 CPU with AVX support and your own supported Road Rash 64 USA v1.0 ROM. AVX2 is optional. MK64 importing also requires your own supported Mario Kart 64 USA ROM. No ROMs, converted gameplay assets or personal saves are included.
Windows: extract the complete ZIP and open RoadRash64Recompiled.exe. Keep the included SDL3.dll and other DLLs beside it.
Linux: extract the complete ZIP to a writable folder, make the AppImage executable if needed, then launch it and select your ROM:
chmod +x RoadRash64Recompiled-x86_64.AppImage
./RoadRash64Recompiled-x86_64.AppImageLinux requires a working Vulkan driver, GLIBC 2.35+ and GLIBCXX 3.4.30+. SDL3 and the required FFmpeg libraries are included. Players do not need Python, a compiler, or a separate SDL3/FFmpeg installation. If FUSE is unavailable, use APPIMAGE_EXTRACT_AND_RUN=1 ./RoadRash64Recompiled-x86_64.AppImage. More help is in docs/LINUX_EXPERIMENTAL.md.
Keep your previous installation and preserve your saves, settings, mods and imported packs while checking the update. Existing converter 1.0.1-c40 packs remain compatible.
Optional downloads
The existing optional mods remain separate downloads:
Verification and known limits
Windows and Linux each passed 72 offline targets across 96 test runs. Package contents, checksums, the bundled importer, all 52 achievement badges, and Linux library resolution were verified. Corresponding dependency sources and notices accompany the Linux package.
A completed multiplayer Thrash Heavy Traffic race on the prior Windows candidate retained traffic near the finish and recycled traffic slots. The final version-labelled binaries have not had fresh visual gameplay checks. Clean shutdown in that recorded race remains unconfirmed. Longer races, separated split-screen views, co-op results/highlights and online sessions still need follow-up.
Linux, Big Game Co-op, online play and MK64 tracks/items remain experimental.