Road Rash 64 Recompiled 1.4.5
- Smoother racing: improved terrain/scenery preparation and renderer buffer reuse reduce hitches. Testing at 60 FPS stayed smooth across multiple races with maximum draw distance, including Insanity; results depend on hardware and track.
- Rival motorcycle audio: more reliable engine playback across the opponent field, including Dumotos and passing bikes after a crash.
- Presentation fixes: improved shadows and restoration from crash highlights to race results.
- Controls layout: larger, evenly spaced setup panels keep all four players together.
- More Characters 2.1.0: 25 optional rider skins, including Gordon Freeman, all four Ninja Turtles, Shredder, Terminator, Judge Dredd, Alyx, Locust Grub, Lara Croft, BloodRayne, Duke Nukem and Serious Sam, with revised skin alignment.
Downloads
Choose Windows or experimental native Linux. More Characters and the optional texture mod are separate downloads installed through Settings → Mods.
Supply your own supported Road Rash 64 USA v1.0 ROM. MK64 importing also requires your own supported Mario Kart 64 USA ROM. Keep your saves and settings when updating.
MK64 tracks, items and online play remain experimental. Online players need matching 1.4.5 / protocol 68 builds and imported packs.
Draw Distance at 100% can load the entire map, including areas used by other races. 50–60% remains a good starting point on slower hardware and in multiplayer.
Thanks to N64Recomp, N64ModernRuntime, RT64, RecompFrontend, CalenCyr and the mod/tool contributors. See credits.