github linkssy2/RoadRash64Recompiled v1.4.3
Road Rash 64 Recompiled 1.4.3

5 hours ago

What's new in 1.4.3

  • Big Game progress: Insanity bonus-level progress and save labels now persist across restarts. The original ending plays once while completed races remain available for earning bike money.
  • Rival motorcycle audio: stronger nearby engines, greater audible range, improved bike-specific sounds and passing pitch changes. Audio settings include a dedicated engine-sound toggle.
  • Controls and settings: improved controller remapping, clearer Audio settings and all four player selectors in one row.
  • Crash highlights: improved rider, bike, weapon and traffic presentation, model detail, wall contacts and the transition back to results.
  • MK64 Tag and Deathmatch: imported courses follow the original point-based round rules.
  • More Characters: eleven optional skins using the game's native rider models and animations, selectable in offline and local multiplayer.
  • Maintenance: organized source modules and player documentation, plus lighter routine diagnostic and audio processing.

Downloads

Choose the Windows ZIP or experimental native Linux AppImage ZIP. Install either optional mod separately through Settings → Mods:

  • MoreCharacters2.0.5.nrm — More Characters skin pack.
  • RoadRash64Recompiled-Optional-Texture-Mod.zip — Remastered Edition texture conversion by Crisaty (Cristian A.T.).

Supply your own supported Road Rash 64 USA v1.0 ROM. MK64 course importing also requires your own supported Mario Kart 64 USA ROM. Keep your existing saves and settings when updating.

All online players should use 1.4.3 (protocol 66). MK64 items, imported tracks and online play remain experimental.

Draw Distance: 100% can load the entire map, including the areas used by all its races. Dense distant geometry is demanding, especially in multiplayer; 50–60% is the recommended starting point.

Thanks to the original game creators, N64Recomp, N64ModernRuntime, RT64, RecompFrontend, CalenCyr for the Linux contribution, and the mod creators and tool contributors. Full attribution is in CREDITS.md.

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