github linkssy2/RoadRash64Recompiled v1.2.0
Road Rash 64 Recompiled 1.2

latest releases: v1.4.8, v1.4.7, v1.4.6...
one month ago

Road Rash 64 Recompiled 1.2

  • Added local multiplayer AI-count and bike-level options, plus Custom Cop Mode with cop selection, bust scoring and manual siren/shout controls.
  • Improved geometry processing, launcher startup and controller connection handling; fixed floating weapons and per-player eject controls.
  • Fixed ultrawide sizing and FPS selection. Traffic now appears farther ahead with Draw Distance, reducing approaching-car pop-in.
  • Cleaned up obsolete diagnostics, organized source code and added contributor notes. Dependency patches and locked hashes were rechecked.
  • Added a separate experimental native Linux AppImage ZIP, based on CalenCyr's Linux contribution, with bundled custom-music decoding.

Downloads: Windows users want RoadRash64Recompiled-v1.2.0-Win64.zip. Linux testers want RoadRash64Recompiled-v1.2.0-Linux-Experimental.zip; it includes the AppImage, source and redistribution materials. Linux requires x86-64, Vulkan and GLIBC 2.35+/GLIBCXX 3.4.30+. It passed build and offline checks but this integrated version has not been gameplay-tested on Linux. Online multiplayer remains early and very untested. High draw distances can still be demanding.

Bring your own supported Road Rash 64 USA v1.0 ROM. No ROM or soundtrack is supplied. The Windows download retains the optional RT64 conversion of Crisaty (Cristian A.T.)'s Road Rash 64 Remastered Edition texture pack; all credit for the original mod and artwork belongs to its creator. Original mod.

Thanks to the original game team, N64Recomp, N64ModernRuntime, RT64, RecompFrontend and all upstream contributors. See full credits. Development used AI assistance, including Codex and Claude-assisted Linux contribution work.

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