Added
- Virtua Fighter 5 support for Windows. All versions.
- VF5 FS Rev B Terminal support.
- VF5 support for server, tv and terminal modes with network support for linux.
- HOD4 and HOD4 SP CPU speed auto detect.
- Stack alignment to prevent crashes on newer distributions (Arch, CachyOS, Fedora, recent Ubuntu).
- Let's Go Jungle games window resizing now works.
- Primeval Hunt keeps the gun calibration even if the window is resized.
- HOD4 now works with newer linux distros.
Changed
- GSEvo now renders internally at the configured resolution instead of being upscaled from 640x480.
- GSEvo new shaders will fix lightning with AMD/Intel GPUs.
- GSEvo can also be played at widescreen, 2d elements will look streched.
- Windows pbuffers now use FBO instead of a hidden window.
- Virtua Tennis 3 players shadow fix in Linux with Mesa under AMD GPU.
- Complete libsegaapi emulation with effects and a few bugs fixed and some missing implementations (needs more testing).
Fixed
- GSEvo boots fine with Intel GPUs in Windows.
- Harley-Davidson opponent marker now tracks the rival correctly at any resolution.
- SEGA Race TV lighting effect and blur fixed at any res.
- Primeval Hunt glitches fixed without using zink (still needs testing).
- ID games shader fixed. Now comic part before race will render characters with AMD in Windows.
- Bug in glxBridge that prevented the pbuffer from work in linux.
- Fixed a cast to make the building work in newer Mingw toolchains (MSYS2).