Nintendo DS
- Pokemon Platinum, HeartGold and SoulSilver (USA) on melonDS, with the companion: party, bag, map, dex and guide, read from your own cart
- On two screens the DS touch screen goes on the bottom screen, and one tap swaps it for the companion
- EXPAND draws the DS games' 3D overworld past the screen's edges, battles too
- PC anywhere, FLY, wild encounters off, smart fast-forward and steady fast-forward music on the DS games
More games
- Pokemon Red, Blue, Gold and Silver
- Polished Crystal 3.2.0 to 3.2.3 (all 16 builds), with the first Game Boy guide: wild Pokemon, next boss, where is and tips
- Elite Redux (2.65.3b, 2.65.4.1b), Ghost Grey (1.0.1, 1.0.2, 1.0.4) and Quetzal Alpha 9 v1 (English and Spanish)
- Lazarus: the guide shows the night's wild Pokemon by the game's clock
Game Boy
- EXPAND, ZOOM and look-around on Yellow and Crystal, plus the HUD and steady fast-forward music on Crystal
- PC anywhere, FLY and wild encounters off on Red, Blue, Yellow and Crystal
- Battle picks no longer get lost when the game drops a press
New options
- REUSABLE TMS: a TM stays in the bag after it teaches a move
- UNLIT SCREEN: the first GBA's screen with no light behind it, under SHADERS
- LIGHT COMPANION: a lighter companion for slower devices, so the game's buttons answer at once
- TOUCH CONTROLS: layouts, size, opacity, extra buttons and EDIT LAYOUT to move each button, with a preview
- MORE: the tabs that don't fit the tab bar wait there as app icons
- COMPANION BUTTON: hide the edge button that opens the companion on one screen
- DARK MODE changes with each tap
Library and screens
- Quick views in the library: ALL, FAVORITES, RECENT, GB, GBC, GBA, DS and HACKS
- SWAP SCREENS trades the DS games' screens too
- Swapped, CLOSE COMPANION keeps the game on the second screen, with the companion over the game there
- A TV as the second screen gets the game, the phone keeps the companion
Fixes
- Turning the screen off no longer restarts the game
- FLY no longer gives a black screen or resets the game
- Wild encounters come back when you turn them on again after a resume
- DS games no longer flicker at fast-forward
- Game Boy games no longer crash when they close
- Fixed a crash with the dual-screen launcher and the D-pad, and a crash after waking or restarting a game
- Upright phones: the companion's grip keeps its own strip
- EXPAND: SoulGold's battle scenery and party screen
- The HUD page in SETTINGS works with the D-pad from its first row