This is an update to the preview release of the new SDL 3.0 API.
Here are some of the highlights since the last preview:
- Fixed a crash when rendering lots of content using the Vulkan renderer
- Fixed text input being delivered when SDL_StartTextInput() hasn't been called
- Added support for raw keyboard events on Windows
- Fixed a performance regression initializing controllers on Linux
- Separated the joystick power state into battery status and percentage
- Added an optional user parameter to main callback entry points
- Case insensitive string comparison functions are no longer affected by locale