This is the first release in the 1.14.0.x series! That means libGDX 1.14.0 has released! 🎉 This release has several breaking changes, so be sure to check the CHANGES file for this new version. Some third-party libraries have already been updated, some won't need updating, and some still need small changes. Of note for Liftoff, the dependency on typing-label has been changed to one on textratypist, because typing-label's latest release (as of October 20, 2025) still uses libGDX StringBuilder, which has to be replaced with CharArray or the StringBuilder in the JDK standard library. Other libraries are also expected to need changes if they use the StringBuilder from libGDX, and certain usage of the Pools class (which is now deprecated) may not work the same way. Array's constructors that take a Class for the item type should be replaced with a method reference to create an array of that item, which is as simple as replacing Thing.class with Thing[]::new. That isn't strictly required, just encouraged to avoid deprecation warnings. There's probably some more small changes that could be needed, but there's also a lot of fixes here, especially for Android. The issues with 1.13.5 on Android release builds should all be cleared up (for months now, in nightly builds), and earlier bugs with soft keyboards were fixed in 1.13.5 and remain fixed in 1.14.0. A handful of known or suspected bugs are still around, like creating many Sound instances from .ogg files can leak native memory, but most seem to be minor or rarely encountered. (I hope I don't have to take that back in a hurry!)
As usual, we have a .jar release, which you should use if you have a JDK installed that can launch JARs, as well as Windows and Linux native builds that are meant for users who don't have a globally-installed JDK (typically, their JDKs are managed by their IDE). There's no Mac release because I don't have a Mac and Apple likes to make independent software development hard-to-impossible without one. Run the JAR file if you have a Mac, or if you can't get the JAR to run on any platform, use one of the generated template projects as a base, for Java or Kotlin. The files are larger this time because ANGLE is used by default in an attempt to improve compatibility with Windows machines without up-to-date GPU drivers, and Mac machines with limited OpenGL support, among others. If you get a ZIP, extract it first and then run the executable from the directory you extracted it into.
As always, you should have Java 17 installed for things to work best out of the box. As a new caveat, Java 25 installations will not work because Gradle 9.1 or newer is needed for those, and Android's tools haven't even become compatible with Gradle 9.0 yet.
Good luck with this new release, and I hope you make something great!