This release has a nice set of updates and bugfixes, and is encouraged for new code. A change you may notice as soon as you build an Android project is that the icons are no longer intentionally ugly, but look like this:
They say "CHANGE THIS" because you really, really should change the icons to match your app before you publish to anything Google Play-related! If your icon is too similar to an existing icon, that can be grounds to deny your app for being a clone.
Other changes include nice new adaptive icons for newer Android, thanks to @obigu , Construo 1.7.1 with better Windows icons, thanks to @fourlastor , and MOE back and working fully thanks to @Berstanio . RoboVM has also gotten some attention thanks to @obigu , too! This version updates to Gradle 8.13, which is still not compatible with Java 24 because Groovy isn't yet. This Gradle release fixes a nasty bug that affected just Gradle 8.12.1 (used by the previous release), and that fix makes GWT projects much cleaner. GWT projects that use distZip or dist to upload games to Itch.io now won't have a (somewhat ugly) margin around the game area, making all of it clickable. StartupHelper has been made more robust, and should work in some cases where it didn't before (like on Mac using Construo or Graal). LWJGL3 games have the option of releasing platform-specific JARs that omit libraries that don't matter on a specific OS, like how .so and .dylib libraries aren't useful to Win32 applications. Tasks like lwjgl3:jarWin will slay, annihilate, and omit any platform-specific files that Win32 can't use.
#225 has been fixed, as have a few other issues reported via Discord, and maybe more... It's a good release, I think! Enjoy!
What's Changed (from pull requests)
- Upgrade RoboVM version and minOSVersion by @obigu in #221
- Added adaptive icon by @obigu in #223
- Update to libGDX 1.13.1 MOE backend by @Berstanio in #224
Full Changelog: v1.13.1.2...v1.13.1.3
