Sega Lindbergh arcade games in VR, for Meta Quest 3, Quest 3S and Quest Pro:
| Game | APK |
|---|---|
| Ghost Squad Evolution | GhostSquadEvolutionVR-<version>-quest3.apk
|
| The House of the Dead 4 | HouseOfTheDead4VR-<version>-quest3.apk
|
| Let's Go Jungle! (experimental: a bit buggy) | LetsGoJungleVR-<version>-quest3.apk
|
| The House of the Dead 4 Special | HouseOfTheDead4SpecialVR-<version>-quest3.apk
|
The games themselves are not included. Each APK holds a port: the game's
code recompiled to run natively on the headset, the VR host, and its
libraries. You need your own copy of the arcade game.
New in v0.2.7
- Smoother frame rate. In The House of the Dead 4, gameplay now runs at a
steady 60 fps on the Quest 3. What changed: GL state calls that would
change nothing are skipped instead of sent to the GPU; the queue that
carries GL calls to the graphics thread is lighter; the games' SIMD (SSE)
code is now compiled to real ARM vector code; Let's Go Jungle! no longer
stalls waiting on the graphics thread; and some framebuffer copies stay on
the GPU instead of being read back to the CPU. All four games are
re-translated with the new lifter. - Show FPS: a new option in the headset's settings panel that shows the
frame rate. - Fixes:
- The House of the Dead 4 Special could freeze at the start (two threads
got the same thread id). - Dual wielding: player 2's shots, reload and hit splash now follow player
2's own gun in The House of the Dead 4 and The House of the Dead 4
Special, and player 2 joins with their first shot.
- The House of the Dead 4 Special could freeze at the start (two threads
- Let's Go Jungle! is still experimental (a bit buggy).
- Installing over v0.2.6 keeps your settings (same signing keys). As before,
bring your own game files: the APKs contain no game data.
New in v0.2.6
- Dual wielding in all four games: turn on Dual wield in the settings
panel (it is saved). The gun hand is player 1; the other hand is player 2,
with a blue laser and a red dot. Each hand's thumbstick click is that
player's Start. Player 2's gun goes through the cabinet's JVS, as on the
arcade. - Gun models: The House of the Dead 4 and The House of the Dead 4 Special
put a B&T TP9 in your hand; Ghost Squad Evolution a model of the cabinet's
own gun controller. The red-dot sight is a slim reflex sight in every game. - Performance on the Quest: The House of the Dead 4 does its GL work on
its own thread; the games' own GLSL shader programs are cached on disk, so
scenes start with less stutter after the first run; gl4es builds shader
text faster; The House of the Dead 4, Let's Go Jungle! and Ghost Squad
Evolution are re-translated with the current lifter (faster game code);
viewport and scissor reads no longer wait for the GL thread, nor do
client-array batches or glXMakeCurrent (in The House of the Dead 4, from 52
waits a frame to none); queueing GL calls is cheaper. - The settings panel's last row (Close) is no longer cut off.
- Let's Go Jungle! is still experimental (a bit buggy), as in v0.2.5.
- Installing over v0.2.5 keeps your settings (same signing keys). As before,
bring your own game files: the APKs contain no game data.
Install
- Enable developer mode on the headset and install the APK with
SideQuest oradb install -r <apk>. - Copy the game to the headset's shared storage (over USB, allow file
access in the headset: Internal shared storage; SideQuest's file browser
works too):- Ghost Squad Evolution: your whole
vsg_lfolder as
GhostSquadEvolution/vsg_l, so the executable is at
/sdcard/GhostSquadEvolution/vsg_l/vsg
(adb push vsg_l /sdcard/GhostSquadEvolution/). - The House of the Dead 4: the game's
elf,fsanddrvfolders
intoHouseOfTheDead4, so the executable is at
/sdcard/HouseOfTheDead4/elf/hod4M.elf
(adb push elf fs drv /sdcard/HouseOfTheDead4/). - Let's Go Jungle!:
lgj_finaland itsdata,shaderand
extraShaderfolders intoLetsGoJungle
(adb push lgj_final data shader extraShader /sdcard/LetsGoJungle/). - The House of the Dead 4 Special: the game's
elfandfsfolders
intoHouseOfTheDead4Special, so the executable is at
/sdcard/HouseOfTheDead4Special/elf/hod4M.elf
(adb push elf fs /sdcard/HouseOfTheDead4Special/).
- Ghost Squad Evolution: your whole
- Start the game from Unknown Sources. The first time it opens the system
screen to allow access to all files: allow it, then start the app again.
(Or grant it from a computer:
adb shell appops set --uid <package> MANAGE_EXTERNAL_STORAGE allow, with
org.lindbergh.gse.vr,org.lindbergh.hotd4.vr,org.lindbergh.lgj.vr
ororg.lindbergh.hotd4sp.vr.)
Each port only runs the exact game version it was built from:
| Game | Executable | SHA-256 |
|---|---|---|
| Ghost Squad Evolution | vsg
| 2966eed7254b485bd086215df226240ae97464132714a1a1504c52ba2a9e4815
|
| The House of the Dead 4 | elf/hod4M.elf
| 72fdd45830acd9317ec1e4f97de35a270c94746068fdaf827381c91bb47aa296
|
| Let's Go Jungle! | lgj_final
| 3edbf6a4c5c97cc37e0ff353cacd265360da42c3b5efa4d1370dfa5e63f58ec9
|
| The House of the Dead 4 Special | elf/hod4M.elf
| b84c70d9940d5f5fa7d287fd8c6b050444fdcbc2fd742d3afc74a1099bbec5fe
|
If the game is missing or a different version, the app closes and explains
why in Android/data/<package>/files/HOW-TO-ADD-THE-GAME.txt.
Updates install over the previous version and keep the game files, settings
and saved cabinet data.
Play
Trigger fires, grip reloads (or pull the trigger pointing off the screen), a
thumbstick click is Start, and coins are automatic; in The House of the Dead 4
Special, shake the gun to reload. The left controller's
menu button opens the settings panel: sights, laser, gun model, gun hand,
dual wield, resolution, display rate, recentring, and Reset game. With dual
wield on, the other hand is player 2, and each hand's thumbstick click is its
player's Start.
More: Ghost Squad Evolution,
The House of the Dead 4,
Let's Go Jungle!,
The House of the Dead 4 Special.