Changelog
Required Dependencies:
- Structurize: 1.0.786-1.21.1-snapshot (or above)
- MultiPiston: 1.2.51-1.21.1-snapshot (or above)
- BlockUI: 1.0.199-1.21.1-snapshot (or above)
- Domum Ornamentum: 1.0.216-snapshot (or above)
Optional Dependencies
- JEI: 19.19.6.235 (or above)
- Journeymap: 1.21.1-6.0.0-beta.29 (or above)
- Dynamic Trees: 1.5.0-BETA07 (or above)
Commits:
- Update crowdin.yml (#11199) (commit)
- Smart colony id command arguments (#11125) (#11200) (commit)
- Fix crowdin config and build issues (#11198) (commit)
- Enable new gate house connection mechanism (#11196) (commit)
- Update study items datalistener (#11124) (commit)
- Prevent modded armors crashing on citizens when causing render errors (#11191) (commit)
- Improve pathfinding by making citizens less likely to take expensive paths(e.g. jumping down) without exploring additional options (#11190) (commit)
- Fix camp raiders not despawning in peaceful (#11195) (commit)
- Fixed alchemist not working (#11193) (commit)
- Update crowdin configuration to respect per branch translations (#11176) (commit)
- Fix: Rescan of Desert Oasis world gen files in 1.21 (#11188) (commit)
- Add Biome matching tooltip to crops (#11189) (commit)