github layer10-love/double-trigger v0.2.0
v0.2.0 (0.2.0+33687b23)

latest release: v0.2.1
6 hours ago

Double Trigger v0.2.0

Reconnecting after a dropped connection, the campaign, and a round of co-op fixes for missions, cutscenes and a few special enemies.

Everyone needs the same version. 0.2.0 can't join a session hosted on 0.1.0 (or the other way round). The build ID at the bottom of the co-op panel (0.2.0+...) has to match on both sides.

Still an early release. Please report what you find, with your ac7mp.log if you can.

What's new

  • The mod reconnects by itself If the connection to your wingmate drops, the game no longer just ends the session: the joiner keeps trying to get back in, and both sides see a notice on screen ("Connection lost, reconnecting", "Reconnected"). If the outage was long enough that you'd drifted apart, the host restarts you both from the last checkpoint. This is aimed at the lobby disbanding a few minutes into a session (#2): the cause of that isn't known yet, but the mod now recovers from it and writes the reason into the log.
  • Play the campaign together Both start the campaign at the same difficulty and press Sortie before each mission, like in a free mission. The mission check no longer sends you out of the session at the results screen. Saves are still not synced: each of you advances on your own machine.
  • Leaving the combat zone fails the mission for both, the same as being shot down. Either of you can retry or restart from a checkpoint.
  • Cutscene skipping works more reliably, including when one player's cutscene starts a moment later than the other's.
  • Rage & Scream (EX02): the joiner can now trigger the decoy and the lock-on pattern, and their scripted missile shots go for the right player.
  • Enemy ECM and ESM planes affect the joiner too, for example the Enchanter's support in EX01.
  • Your wingmate's radar icon is purple, so it's easy to tell apart from other allies. Hate purple? Want PINK!? (Or any other color)? radar_color and radar_fill in ac7mp.ini change it; see the settings docs.
  • Troubleshooting: the log now lists the mod paks you have installed and says whether both players' mods match, and it records cutscenes and why a session ended.

Fixed

  • A crash on the joiner's side when the host's custom plane fired a special weapon that the plane has no launch point for.
  • Cutscenes that sit inside a mission's delay (such as the ones in the first mission) were never found, so skipping them together did nothing.
  • In the campaign, the session could be left by itself at the results screen when the game set up the next mission.

Known issues

  • Game flow outside the main gameplay might still be wonky; special cases may cause odd behavior.
  • Rage & Scream may still behave weirdly for the client in edge cases.
  • Continuing a mission from the menu (instead of starting it fresh) will most likely break. Restarting from a checkpoint after a death should work.
  • The Replay screen desyncs sometimes.

Files

File What it is
dinput8.dll The mod
SHA256SUMS Checksums
LICENSE, THIRD_PARTY_NOTICES.md Licenses

Don't miss a new double-trigger release

NewReleases is sending notifications on new releases.