[5.9.1] - 2022-06-30
Changed:
- The SDK now uses memory more efficiently when parsing JSON flag/segment configuration data that it receives from LaunchDarkly, so there will be a less sizable transient memory usage spike if the flag/segment data is very large. This does not affect the baseline memory requirements for storing the data after it is received.
- The SDK now produces fewer short-lived objects as a side effect of flag evaluations, causing less work for the garbage collector in applications that evaluate flags very frequently.