github laughtt/bloodborne-vr v0.1.0-alpha8
Bloodborne VR 0.1.0-alpha8

pre-release12 days ago

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Bloodborne VR 0.1.0-alpha8 (early alpha, pre-release)

Fix: co-op now logs the game in to the server. In alpha7 you could create or join a room, but the game never connected for online play. Please update.

Unofficial VR port of YOUR OWN Bloodborne 1.09 (CUSA03173) dump on Windows (Vulkan + OpenXR). No game files are included. You need a SteamVR/OpenXR headset runtime and a legally obtained, decrypted dump.

EARLY ALPHA. Single-player is the supported mode; co-op is experimental. Expect bugs and comfort issues.

What's new since alpha7

  • Co-op fix: a fresh install created an online name but no password, so the game skipped the online login (no signs, no summons). Each install now gets its own random password automatically. Installs from alpha7 are fixed the next time you press Host a game or Join a friend; nothing to type.

Still in this release (alpha6 / alpha7)

  • Play online uses the default lobby that comes with the release: press Play online, then Host a game or Join a friend with a room code. Nothing to type. The dashboard shows "Lobby: default"; Change next to it lets you use your own lobby.
  • Controls rework (B rolls, A/X swap weapons, Y interacts; item wheel with the right trigger), held items from the game's own meshes, bigger mouth and paper zones, hard-squeeze crush for hunter's marks.
  • Throws with an aim arc and impact ring (hold the grip, release to throw).
  • Co-op with join codes (up to 3 players) and automatic bells; room code in the dashboard.
  • Play tab: profile cards, 3D or Flat screen (mono) view, "Low fps? Try Performance" hint on non-RTX PCs; early-alpha notice.

Known issues

  • Items may not show in the hand in every situation.
  • Internet co-op is not fully tested; summons may fail. Host must not stand in an entry zone and the area's boss must be alive. If you see "failed to acquire server information" restart the game.
  • Door state can differ between host and guest.
  • Phantom (summoned player) render corruption can appear.
  • The exe and Setup.exe are not code-signed: Windows SmartScreen warns, click "More info", then "Run anyway".
  • Comfort and tracking issues are expected in this alpha.

Install

Setup.exe (recommended): run BloodborneVR-0.1.0-alpha8-Setup.exe (SmartScreen: More info, Run anyway), then Start menu, Bloodborne VR, choose your game folder, START VR. Installs per user, no admin rights; uninstalling keeps your saves and settings. Upgrading: run the new Setup.exe over the old one.

Portable zip: extract BloodborneVR-0.1.0-alpha8.zip somewhere with write access and double-click BloodborneVR.exe. To update, extract over or next to the old folder and keep your user\ folder.

Start your headset's OpenXR runtime first. The zip's README.txt has details and how to report bugs. DLSS (RTX GPUs) is included; other GPUs use FSR 1.

SHA-256

22e39008190a03696cca0fd79a6906bf45dba38bf5e93766ce1c91b44317fea7  BloodborneVR-0.1.0-alpha8.zip
3ab6c105f15bc0ff96b14c74da853d7bc6cfae51e17473d045de81b7fc86987b  BloodborneVR-0.1.0-alpha8-Setup.exe

(SHA256SUMS.txt is attached too.)

GPL-2.0-or-later source in this repository; the zip's COMMIT.txt names the commit. Third-party licences and the source offer for the GPL codec DLLs are in the package.

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