New Features
- [Player] Added
Bite Attack- Bite the nearest enemy like a zombie. Configurable detection range.
- [Player] Added
Enemy Bite- Make the nearest enemy bite another enemy.
- [World] Completely reworked
Clear Bloodwith a custom implementation.- Removes blood decals, particle emitters, surface blood simulations, wound controllers, and vertex color blood from all characters. No longer depends on the arena map.
- [Item Spawner] Added new weapon categories: Baurnwehr, Flails, Ranged (Crossbow, Bolts), Treasure (Chalice, Goblets, Paten), and Unique (Baron Beak).
- [Item Spawner] Added new polearm variants (Spear C/D, Billhook C/D, Staff) and Dagger Rondel.
- [Item Spawner] Added Traps to props (Chain Trap, Trap, Trap Kettle).
- [NPC Spawner] Added new NPC types: Zombie, DressUp, Torso, Falcon Boss, and Grim Reaper.
- [Menu] Added search bar to find sections and functions by name across all menu tabs.
- [Menu] Replaced tab navigation with a sidebar layout for better organization.
Bug Fixes
- [Launcher] Fixed game ID to launch Half Sword (not the demo) from Steam.
- [World] Fixed potential crashes by running world actions on the game thread.
- Affects
Kill All,Toggle AI,Destroy Willies,Clear Blood,Clear Objects.
- Affects
- [World] Fixed ground detection for spawned items using proper object type trace instead of generic trace.
Improvements
- [World]
Clear Bloodno longer has an amount slider.- It now performs a full clean in one action.
- [Item Spawner] Implemented modular weapon spawning.
- Weapons now spawn fully assembled with correct parts (grip, head, guard, pommel) instead of just the base blueprint.
- [Item Spawner] Added class caching for faster repeated spawns.
- [Menu] Improved tooltip appearance with consistent padding and styled popups.
- [Menu] Improved notification sizing and rendering (looks better with improved performance).
Other Changes
- [Player] Removed
Save Loadout(was non-functional). - [NPC Spawner] Removed Boss 1-9 (no longer in the game).
- [Item Spawner] Removed items that no longer exist in the game (Rapier, Giant Mace, some polearm tiers).
- [Launcher] Renamed "Dev Builds" to "Beta Builds" across the entire project. I've decided to finally name them "Experimental Builds" since it's more commonly used. Will update in the next release to reflect this change.
- [SDK] Updated SDK for Early Access + hotfix 3 and 4.
See README for installation instructions.