Frequently updated experimental version. It may be significantly ahead of the release version, but it is less stable.
Added
- [Menu] Added a Discord icon at the bottom of the sidebar to open the HSE community invite.
- [Menu] Added a startup notification showing the current shortcut to show or hide the menu.
- [World] Added moon editing to Sky Editor, which now shows the active sun or moon and the available sky controls.
- [Discord] Added Half Sword [Enhanced] activity with map and mode details, remaining enemy counts, a session timer, an HSE badge, and website/community buttons; it is enabled by default and can be switched off in Interface settings.
Changed
- [Installation] Updated installation and uninstall instructions, with README.txt at the top of the ZIP and separate steps for the demo.
- [Menu] Updated sidebar navigation with compact, aligned rows and colors and control styling that match the content panels.
- [Menu] Updated search results with flat clickable rows and wrapped names and locations aligned with the sidebar.
- [Menu] Reduced repeated work when rendering sidebar controls and opening search results.
- [Launcher] Updated launcher updates to require HTTPS downloads and install new versions before running them.
- [Runtime] Updated the launcher and mod loader to prevent loading additional libraries from unrelated folders. Should reduce antivirus false positives.
- [Launcher] Updated Windows file details to identify the launcher more clearly.
- [Player] Updated body size editing so your character and their armor resize together. It now uses the exact same logic as the game.
- [Runtime] Updated background mod tasks, possession cameras, and inactive Free Camera screen filters to avoid unnecessary work during play.
- [World] Updated AI Director to reduce repeated NPC searches when applying commands.
- [Menu] Updated part and preset searches to handle long result lists more efficiently.
- [World] Updated Sky Editor to avoid repeated lighting updates and slow searches on maps without a dynamic sky.
- [World] Updated custom textures to reuse loaded images across maps and skip files superseded by another override.
- [Runtime] Moved settings saving and routine log flushing to the background, preserving pending changes when the mod closes.
- [Launcher] Updated downloads and file checks to avoid unnecessary work during installation and updates.
- [Equipment] Renamed Randomize All Armor to Randomize Worn Armor and added a warning when no removable armor is equipped.
Fixed
- [World] Fixed Sky Editor's sun controls not applying position, brightness, color, or size changes.
- [Runtime] Fixed HSE initialization and shutdown compatibility with UE4SS.
- [Runtime] Fixed incorrect handling of some game functions used by the mod.
- [Spawner] Fixed the missing Bolts in Quiver control in NPC Editor.
- [Menu] Fixed the shortcut conflict dialog when a conflicting binding disappears.
- [World] Fixed World Editor retaining invalid selections and pending edits after deleting objects or changing maps.
- [World] Fixed World Editor's click selection being blocked by your character.
- [Menu] Fixed arrow-key navigation losing focus while browsing search results.
- [Menu] Fixed the sidebar width sometimes jumping when starting to drag its divider.
- [Runtime] Fixed the mod loader attempting to start HSE in unrelated applications. Should reduce antivirus false positives.
- [World] Fixed World Editor controls so you can move, rotate, and resize objects, including scenery that previously stayed in place.
- [World] Fixed lighting changes and some dropdown and checkbox settings not applying correctly in World Editor.
- [Spawner] Fixed customizable weapons spawning with incorrect weight and proportions.
- [Spawner] Fixed weapon generation ignoring the greatsword option.
- [Spawner] Fixed generated customizable weapons using the wrong metal materials for their tier.
- [Spawner] Fixed item categories disappearing when other mods add content to the game.
- [Equipment] Fixed some weapons failing to spawn or changing shape when using presets.
- [Spawner] Fixed polearms occasionally failing to generate after selecting an empty entry for a required part.
- [Menu] Fixed the Cancel button becoming too small to click in confirmation dialogs.
- [World] Fixed being unable to resume play after pausing the game through the mod.
- [Equipment] Fixed loadouts rejecting valid armor pieces or losing custom armor and helmet settings.
- [Equipment] Fixed armor mass, protection, and density overrides not affecting physical weight and modular armor protection.
- [Spawner] Fixed NPCs losing preset equipment shortly after spawning, including when using slow motion or pause.
- [Spawner] Fixed queued spawns carrying over after changing maps or switching characters.
- [Equipment] Fixed failed armor changes leaving pieces missing; the mod now tries to restore your previous equipment.
- [Equipment] Fixed editing or clearing one sheath replacing weapons in other slots.
- [Equipment] Fixed armor color changes resetting custom settings and Coat of Arms changes being lost.
- [Player] Fixed player clones using the wrong character type, body settings, or team and sharing equipment with the player.
- [World] Fixed object cleanup using the area around NPCs instead of the selected distance around you.
- [World] Fixed Clear Objects skipping dropped items near characters and deleting held or sheathed equipment.
- [World] Fixed blood cleanup removing decorations from the map.
- [World] Fixed gravity, slow motion, and NPC AI not returning to their previous settings when switched off.
- [World] Fixed Fight Each Other leaving some NPCs as allies and corrected the filter for NPCs targeting you.
- [World] Fixed Damage Resistance and Armor Resistance values resetting while editing them in AI Director.
- [Spawner] Fixed items not snapping to the ground and cases where the spawner stopped working.
- [Equipment] Fixed previews not showing edits, selecting None breaking the editor, and armor selectors applying the wrong parts.
- [Runtime] Fixed memory leaks when scanning characters, objects, and menus or repeatedly adjusting bones.