⚠️ This is a dev build for testing purposes.
This build contains the latest changes from the development branch and may be unstable.
Changes since public release:
- refactor: replace unordered_map with constexpr arrays for actor type mapping (296477d)
- refactor: replace static strings with constexpr string_view for notification prefixes (fac754d)
- refactor: standardize buffer sizes and improve memory copy operations (d2f99a9)
- refactor: replace custom hash function with CompileTimeHash utility (3f71de0)
- feat: add CompileTimeHash utility for efficient string hashing (16fabfa)
- refactor: add overloads for RegisterHook and UnregisterHook methods (b784bb2)
- refactor: rename namespace and centralize memory constants for improved organization (a40e271)
- refactor: centralize VMT offsets in DXHookConstants for improved readability (acfc8c5)
- refactor: centralize memory constants for improved maintainability (6683f1a)
- style: mark lambda as constexpr for improved compile-time evaluation (7dd3a47)
- refactor: rearrange rendering logic for improved notification handling (a04dcc6)
- refactor: optimize hash computation and caching in FunctionHashCache (cf20fab)
- refactor: update function signatures for DirectX hooks to improve performance (5fecd8d)
- style: align data structures for improved memory alignment (4d2c949)
- refactor: add HasNotifications method to NotificationManager for better notification state management (39086fa)
- fix: streamline input handling in WndProc for improved visibility checks (54563be)
- refactor: reorganize keybind management and improve data handling (575f89f)
- feat: add ColdData and Stats structures to KeybindManager (3fa462a)
- feat: enhance keybind management with rebind functionality (835d454)
- fix: improve input handling in WndProc and reset key states on visibility change (c5a6f97)
- feat: add key rebind functionality to KeybindManager (97ade05)
- fix: update swap chain buffer count and swap effect (ea48de6)
- refactor: improve object clearing logic in WorldSection. closes #15 (eb008b3)
- fix #14: centralize game input state management in render loop (fe4e4b1)
- fix: update ToggleVisibility method to remove input enabling logic (22722c8)
- bump to 0.5.2 (e935d2d)
- fix: update build labels and logs for development version (67aa77e)
- fix: update build process for dev release (493c82b)