Unreal Revived 0.8.0
Version 0.8.0 with 2 VR aiming methods, Head Gaze and Motion Controllers aiming, calibrated VR
weapons, optional per-weapon adjustments, and easier key bindings.
What's new
- Motion Controllers aiming: select Head gaze or Motion controllers in Preferences
VR > Aiming Method. Touch buttons and sticks work in either aiming mode.
- Fourteen VR calibrated weapons: original-game and Return to Na Pali weapons
share physical sizing across modes, with separately tuned positions and more
accurate muzzle/shot alignment, including special primary and alternate fire. - Handedness and HUD fixes: corrected left/center gaze placement, animated
RazorJack alternate-fire alignment, and weapon coverage over the VR HUD. - Simpler bindings: up to three inputs per action, oldest-input replacement
when full, persistent order and consistent clear/cancel controls. - Updated defaults: Q/E/F select and use inventory; Home opens the command
line and Page Up opens team chat. Existing saved bindings are preserved.
See the full changelog for details.
Optional weapon configuration
No configuration is required. The installer includes all 14 calibrated profiles
in System64/ModernVRWeapons.ini inside your Unreal Revived installation
(normally C:\Games\Unreal Revived).
To customize a weapon, edit its existing Profiles= line:
| Value | What it changes |
|---|---|
Scale
| Weapon size in both aiming modes; 1.0 means 100% of the physical baseline.
|
GazeOffsetCM
| Position while aiming with your head. |
MotionOffsetCM
| Position relative to the aiming controller. |
Offsets are centimetres: X is forward, Y is right and Z is up. Gaze Y is
mirrored for left-handed placement and ignored for center; motion offsets are
not automatically mirrored. Save your edit and enter ReloadVRWeapons in the
game console. Both modes update without restarting or reloading the map.
This command does not write to the file. More detail: weapon tuning.
Installation and existing settings
Run UnrealRevived-Setup-0.8.0.exe and select your original Unreal Gold
installation. Setup creates a separate Unreal Revived installation and needs
your original game files. Launch Unreal Revived for desktop or
Unreal Revived VR for VR.
For an existing installation, Setup uses the supported uninstall/reinstall
flow. Retain your saves when prompted. Uninstall backs up settings, including
weapon calibration, to a timestamped Unreal Revived Backup folder in
Documents. Reinstall does not automatically restore those settings: restore
your chosen profile files from that folder after installation if you want to
keep them. When installation encounters an existing weapon configuration, it
leaves it untouched; fresh installations receive the supplied defaults.
